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Comment History

on 499 Roots

499 Comments

Blog: My Mon Games
29 United Kingdom INFJ EII 459 SxSo RLxaI AIS MelancholicPhlegmatic
Tobias
2
Thank you! Hearing that you feel this way about my work definitely helps me feel much more motivated about making it! Hopefully I'll be able to produce more things that you can enjoy!

Pokemon GO definitely does have nostalgia on its side, and I know I couldn't duplicate that. And it's true that execution is paramount, and that, as you said, anything has the potential to do well in the right hands!
Blog: My Mon Games
29 United Kingdom INFJ EII 459 SxSo RLxaI AIS MelancholicPhlegmatic
Tobias
1
Thank you for saying this!

I probably sounded harsher in this post than I actually am; I do feel that - like you said - everything I've ever made has been some stepping stone to get to where I am now, and everything is a portal to a different part of my life too. And - more importantly - people have got pleasure out of these things I've made, so that alone makes me feel that they're worthwhile things! It's only because I want to keep improving that I try to see where I could do better.

I highly encourage you to keep trying to compose; it's a very worthwhile thing to do if you keep at it! Have you made any 'finished pieces', or is it more improvising at this point? Anything you'd share?
Blog: My Mon Games
29 United Kingdom INFJ EII 459 SxSo RLxaI AIS MelancholicPhlegmatic
Tobias
2
I'm just glad that Beast Signer was appealing enough to be worth the hours you put into it! Knowing that makes me feel better about it myself.

I'm also glad you liked Zaffre's sarcastic personality! I got a lot of laughs out of that myself. Interesting also hearing about your favourite Miasmon in the form of Carminymph!

Thank you for finding the emotions and personalities thing appealing and intriguing; some people don't. Gives me more confidence about my own work to hear that!

I've yet to do enough work on Soulmate to have screenshots to show, though hopefully when it's done it's something you can get something out of!
Blog: My Mon Games
29 United Kingdom INFJ EII 459 SxSo RLxaI AIS MelancholicPhlegmatic
Tobias
2
I surely poured even more hours into Beast Signer! Years! So it's not a bad thing at all. I'm just grateful that you found it appealing in some way! It's only with having something 'better' to compare to it that I see it as I do now; I certainly was quite proud of it when it was my latest game.

I want to use my Miasmon designs more! I'm glad you like Lavendeer enough to use it for that; it certainly is very cute!

Water beating Ice? Why would he think that? Seems odd to me! But no odder, I suppose, than Bug beating Psychic or Dark beating Ghost or any number of idiosyncratic relationships that surely would baffle a newcomer!

I definitely do feel I 'need' to make Soulmate, because like you said, even when there's a 'fixed' story, different people get their own meanings out of it anyway!
Blog: My Mon Games
29 United Kingdom INFJ EII 459 SxSo RLxaI AIS MelancholicPhlegmatic
Tobias
1
I completely agree! Which is why I wouldn't want to make a Pokemon GO clone or anything. It's more that it's rekindled old interests in me and inspired new ones; not so much that I intend to copy it.
Blog: My Mon Games
29 United Kingdom INFJ EII 459 SxSo RLxaI AIS MelancholicPhlegmatic
Tobias
2
Certainly food for thought!

I think my focus on content generated by users rather than myself recently is because it's a lazy way out, and a popular and potentially profitable one too; from the perspective of a developer, that's certainly not an unappealing thing!

But I definitely agree with you that games that are all about repetitive tedium and which leave no lasting impact outside themselves are, well, a waste of time.

It's why I'm so interested in making games like Soulmate, which very much intend to convey a clear message that would hopefully impact lives in a meaningful way, and why I'm currently trying to generate ideas for 'endless' games that still have some impact beyond the game itself. I'm being increasingly drawn to the idea of apps that are more like tools than distractions; things you use to augment your existing life rather than robbing time from it.

I definitely don't want to abandon the idea of story; I just recognise that it's quite challenging for me at the moment and it'd be nice to have something simpler first that I can use to develop a safe base on which to build such an investment.
Blog: My Mon Games
29 United Kingdom INFJ EII 459 SxSo RLxaI AIS MelancholicPhlegmatic
Tobias
1
Thank you for your input; I think we see games quite differently, so it's interesting to see how different minds interpret these things and what they get out of them!

I can understand how this focus on patient raising and the potentials it could unlock could be an appealing feature of Beast Signer from the way you described it! And how that's largely missing from Miasmon. I'll keep that in mind for future games.

As for Soulmate, it definitely attempts to appeal to a different part of human nature than most games, and I can imagine it having a niche audience at best because of that. It does feel like something I personally need to make, though.
Blog: My Mon Games
29 United Kingdom INFJ EII 459 SxSo RLxaI AIS MelancholicPhlegmatic
Tobias
2
I've vaguely heard about these things before - or perhaps covered them in some class or another but then forgot since my mind's not that way inclined - but you seem to know a lot about them, so I'd be very interested to hear what you know about what kind of planning works best in some more detail! While I've always tried to figure things out myself, it seems silly not to benefit from the wisdom of others!

What are these Agile and Lean things, for example?

I do think from my years of experience that testing has to be done alongside development, though!
Blog: My Mon Games
29 United Kingdom INFJ EII 459 SxSo RLxaI AIS MelancholicPhlegmatic
Tobias
2
I don't even remember showing that Miasmon Perianth thing to anyone before, so you remember more than I did! I only found out it existed from rooting around in my old folders.

I was really excited about Beast Signer back in the day too, for a bunch of reasons, and eagerly showed it off to people in the same way! I suppose we're less critical when younger!

I always like giving Pokemon and Miasmon and so on silly names, and those ones of your amuse me! Particularly BONER the Trilobone, because I'm sophisticated and enjoy subtlety, of course.

I remember you saying you liked Crayden's music, and though I had doubts about it myself before that, hearing that transformed it into one of my favourite pieces from the game!

I also remember you helping a lot with those type charts, and wish I'd thanked you more for it because it helped a lot! Frustrating that I was unable to get very far with the game though...

I wonder if Pokemon GO is actually even released in the Netherlands! I know there are still some places where it's not out yet. I play it by myself, though, and use it mainly as an excuse to go out for walks; I've explored some interesting new places because of it! I see people playing it in groups, but also others playing it alone, so I'm happy to just do it by myself really! And I quite like the simplicity of the gameplay; it's sort of like a sprinkling of sugar on top of your existing life rather than some huge four-course feast you have to get invested in, or something!

Of course, I'm very excited about the 3DS games as well! I'm currently avoiding reading or seeing anything about them so then it's all fresh and new when I start...
Blog: My Mon Games
29 United Kingdom INFJ EII 459 SxSo RLxaI AIS MelancholicPhlegmatic
Tobias
1
I'd say that Miasmon sort of was a remake of Beast Signer, in a lot of ways! Different setting and everything, but the same general underlying idea.

Thanks for your interest though!