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Tobias
3452 0 208

The Atonae

Posted by A Tobias 3 years ago
What were originally the 'Governance de Magi' in the old versions of MARDEK are now called the 'Atonae', and they'll probably look something like this:



They are deities.

These are just concepts at the moment; the final versions might look different. I started designing them a while ago, and there are other drawings of bits and pieces of them in that art dump in an earlier post. Maka's the only truly new one, I think.

I never really designed the Governance de Magi in the original, since I never used to design anything back then... So they were basically all just palette swaps of each other, which I wouldn't be happy with doing now. I tried to incorporate a lot of different ideas into these designs, either to convey character or to contain meaning.

For example, Rohoph's mask (because they all have flat, floating masks in place of heads, and 'empty' robes hovering in the air) obviously has the shape of the Aster (the Alora Fane flower thing), but it's also reminiscent of a sun as well, giving a feeling of Light and Good and such. The six petals are divided into two sets of three, with the lighter ones not only representing the True Ideals, but also forming a 'beard' design. The face itself is a simple sort-of-symmetrical geometric design that seems to form a moustache, a nose, eyebrows of a sort... and yet it looks artificial, so it creates a sense of impersonal distance. The robe has a design reminiscent of the Aster, too, with the one central element that splits into six, and the petal-shaped decorations at the bottom and the ends of the sleeves.

I've thought about these things, you see; nothing is done randomly, without purpose. I wanted every little detail to say something about the character.

That silly "#1" hand thing that Ghraafuar has is unlikely to be a permanent aspect of his design or anything; it just says something about his personality, and I found it amusing.

Oh, and while as deities they don't have sexes, their personalities do have genders; Rohoph, Moric and Ghraafuar are the males. The original GdM were all genderless, but several people seemed to refer to Qualna and Melchior as female, so... now they officially are! Or their spiritual successors are, anyway.

I changed the names from those of the three Magi (Gaspar, Balthazar, Melchior) because they didn't mean anything or have any relevance in themselves; they were basically just mythology fragments that teenaged-me got hold of and crammed in without rhyme or reason, and that bothers me now. I'd find it more distracting than anything to keep them, since names like those carry connotations that just aren't appropriate for these particular characters. Like calling a young female hairdresser character 'Thor' for no reason. It'd just get in the way. So, I mutated the names to end up with what I have here. They're different, then, but their essence is still the same.

The same goes for their personalities, too. They're all more fleshed out, and they all speak in that King James Bible style of old English (because I feel that's fitting for deities), but for the most part you should recognise them if you've played the originals.

So yes. I look forward to exploring these characters over the course of the story that I aim to tell!
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