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Tobias
2196 13 104

Quick Update

Posted by A Tobias 2 years ago
I got an iPhone on Monday so then I could publish to those, and I've already got a port working perfectly! However, it seems that I need an actual Mac computer to upload any apps to Apple's app store, so SIGH. Thankfully, the university has Macs in the library, so hopefully I should be able to use those when I next have the chance.

It really bothers me how long this has all taken. I mean, I should have finished and released the game months ago... but instead I've just been dragging everything out forever due to fears about how it might be received, or of making some mistake during the release phase and messing up any chance the game has of being a success...

Those fears are still with me. I spent much of yesterday feeling miserable with dread about the game being rejected and neglected, feeling embarrassed at the thought I'd ever been deluded enough to think it might become something notable and profitable.

I keep wishing I'd told the story differently... Largely due to the slow start with an entirely male cast; I feel that the game's charm isn't shown until later, but most people may never see it if they never get through the beginning bits. It started off as a MARDEK reboot, so I stuck to the plot of that, but now I regret it because I feel I could do something more resonant and relevant to the game's themes if I were to start afresh with characters specifically designed for such a setting. It's too late now, of course, but if the game does do terribly, then rather than carrying on with it, I might consider reusing its code and assets to start again with a new story.

Hopefully it won't come to that, though! But I don't know. For the last few months, my thoughts about its fate have been very up and down. Some days, I feel like it might make millions and attract a lot of attention and admiration because it's something a bit different... but other days, I imagine it ending up with a 2/5 star rating and a bunch of scathing reviews (if any), earning me a few hundred pounds, if that. Both seem entirely realistic in my mind, but of course there's no way to know until I actually release it.

Which should hopefully be very soon! Definitely before the end of the year. I hope. Probably.
104
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on 7 Roots

13 Comments

19 Brazil
WiiPlayer
3
Man, do not worry about it. I love completely Mardek Series, but if you launch a new game with mardek as a base (of course, is not the same game) I'm sure I'll like it, I did many of my friends like to Mardek, and I'm sure they will also like ... but I loved Mardek at all, and I feel that this game will be missed for me .... I just loved, even cried when I lost my SAVE, so near the end, but trust your potential seen? ;-;
17 United States
MaxDestruction
3
Hey Tobias, for Christmas I wanted to start creating computer games just like you, and was wondering what programs you were using to create Mardek and Taming Dreams. I'd like to try to create my own game and see how it goes :)
29 United Kingdom INFJ EII 459 SxSo RLxaI AIS MelancholicPhlegmatic
Tobias
0
Sorry about the extremely delayed reply! I built both MARDEK and Taming Dreams in Adobe Flash, though I feel that's becoming outdated these days so I don't know if I'd suggest it or not. I think a lot of people use something called Unity, which might be a better bet.
Though maybe you decided on something already!

Making games is a long process and it takes a lot of hard work, though. It is worth it in the end, at least, I think.
22 United States
GrayMagicGamma
6
I don't think anyone's upset with how long the launch is taking, right now your only audience is your core fans and anyone they show the game to. I'm sure that once it launches, players that pick up the game without hearing of your previous works will be more likely to lose interest if new episodes take too long, but I don't think many players will ignore the game's initial launch because of how long it's taken. I don't personally care about the genders of the characters one way or another, so I won't comment on that bit- some people care about stuff like that, some people don't.
32 Argentina INFJ EIE SoSp RLUAN IAS PhlegmaticMelancholic
ChillaSan
1
Hey man, what is the problem with the cast being mostly males?
17 Malaysia INTP
AstralWolf
1
Yeah man, why you hating on the XY chromosomes?
18 Belgium
Skyzor
0
Actually hes hating on the XX chromosomes, XY is for males.
29 United Kingdom INFJ EII 459 SxSo RLxaI AIS MelancholicPhlegmatic
Tobias
1
Weren't you talking before about how lack of balance was a bad thing?
32 Argentina INFJ EIE SoSp RLUAN IAS PhlegmaticMelancholic
ChillaSan
0
You missed the point, Tobi =w=;
20 United Kingdom INTJ LII 379 SpSx RLOEI CIR MelancholicSanguine
Divergence0
10
Taming Dreams' technical quality is apparent from the first loading screen. The graphics are polished and nostalgic; the music is fitting and pleasant; and so far it plays like a professional mobile game.
Most users only give a low rating or give up on a game when it looks/sounds like obvious trash (low-effort cash-ins, etc.) or crashes all the time.
This is the kind of production that doesn't get low ratings except from the inevitable trolls.

I can see why some people wouldn't want to invest time and emotion in something, especially if the mobile games they play are for short bursts of time-wasting. They probably aren't the target audience. There are a lot of people with iPhones and Androids though, and plenty of them who would appreciate this kind of experience.

I don't know how much peace of mind this'll give you, but I thoroughly believe Taming Dreams will do well, and I'm very excited to see it continue!
29 United States INFP
donutsizzle
5
If/once/when you get an(y) iPhone version done with, I will be happy to figure out how to download it and play it and provide honest, constructive, tactful feedback. Until then, I can only express my anticipation, which I'm sure is echoed by at least another couple dozen folks without android platforms.
18 United States INFP LII SoSp RLUAI AIE PhlegmaticSanguine
IAmNotSmartest
9
I don't think your game will do bad at all; on the contrary, I imagine it's going to get a pretty large amount of attention and a large portion of that will be positive. It's unique, enjoyable, and refreshing take on the general RPG themes.

I don't think it's a slow start either! The sort of tutorial portion of episode one is only about 15 minutes, and it's not exactly a wall of boring text. It feels more like a conversation (largely because it is) and keeps your attention on it. Merry joins in pretty soon in episode two, and you start with Emeela in 3. The cast is only really male in that first section, which is short enough that people concerned with that shouldn't be too bothered, if at all.

And if you really did have a different story in mind while this one does well, there's no reason you couldn't do it at a later point, or, if you feel capable, simultaneously. You have the code and assets, as you said. If nothing else the ideas should be remembered for a time where you can use them.

Also, I feel the need to mention this, I showed it to one of the math teachers at my school. She thinks the whole game is very interesting. She even thinks it could be used as a way of teaching empathy, social cues, body language, and things to people who have trouble understanding them. Not to mention how she loved the art style and music.
29 United Kingdom INFJ EII 459 SxSo RLxaI AIS MelancholicPhlegmatic
Tobias
6
I'm concerned about the start because I get the impression because a lot of people might not play it for longer than five minutes, especially if there's no clear 'hook' at the beginning that piques their particular interests... but I suppose that could be achieved with a trailer and/or descriptions and screenshots on the game page anyway, and eventually if the game spreads by word of mouth, it'll be irrelevant how it starts... I hope.

I find that VERY interesting, that your teacher would respond to it in that way! I obviously never meant it to be used to teach such things to such people, but if she'd say that, it suggests that I've at least done those things well enough, rather than having characters emote in awkward and unnerving ways. I do like the idea of the game teaching things that it wasn't even designed to, though!