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Tobias
1014 3 32

Soulmate Development 8: Pitch & Uncertainty

Posted by A Tobias 11 months ago
I'm still working on Soulmate! I've made ∞ this page ∞ to briefly summarise what the game actually is and why I'm making it; it's quite rough at the moment, though, and I'll continue to update it (especially with concept art and screenshots when I have them to include). I've mostly been trying to figure out the details of the story recently, though I'm also plagued by uncertainty...

I made that page so then I can link people to it rather than trying to explain what I'm trying to do, or linking to these rambling development posts, but I wonder how well it actually explains anything. I feel some bits are probably just confusing, but it's hard to be sure when you can only imagine what someone who knows nothing about it might think.

While I have the 'backbone' of the story sorted out, the thread that ties all the events together, actually deciding on those individual events is proving more difficult! I've been doing a lot of brainstorming, and gathering inspiration; watching films, playing games, reading things. I didn't account for any of this when planning the tasks a while ago; things always take longer than they seem they might.

I could go on at length about all the doubts I'm having... but I suppose there's little point indulging such thoughts. Mostly I just keep imagining comments from critics and trolls, tsk-tsking at or mocking my every decision; a constant, unwelcome mental presence that's arisen from dealing with such people online before. I'm concerned that people won't even like a game like this, that I'm just annoying people by focusing on it... but we'll see.

Anyway, I'll write more blog posts about it when I have something more substantial to show or talk about!
32
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on 3 Roots

3 Comments

26 United States INTJ 5w4 SpSx RcOEi MelancholicPhlegmatic
Alectric
3
This game really is a reflection of your own struggles with self-doubt. If you can manage to write it in a way that it really does help you, then you can be pretty confident that it will be successful. So, what would your game teach Oneira about her struggle to write her novels? Here's my interpretation:

Putting out work in order to become a huge success and change the industry won't make you happy. But putting out work because you're passionate about it and it's true to yourself will gain fans that cherish it.

Longing for and holding out for some ideal body of work that's free of criticism won't make you happy. But you can be fulfilled by continuing to put out projects you give a good effort on and appreciating them for what they are.

Holding back in order to avoid unpleasant feedback or because of things you don't like about the industry won't make you happy. But realizing that beyond the few bad seeds is a whole trove of positive support and useful experience to gain can help you reach your untapped potential and build yourself up as a creator.

Anyway, besides all that, I just have to say that you're incredibly talented, in ways I think you might take for granted. You've developed your skills to the point where you can whip out some high quality artwork or functional game code like it's nothing. You compose your own music, build your own websites, know how to publish your work, and it all seems to be self-taught, at that! You might get bogged down on ideas at times, but executing them rarely seems to be a barrier to you in a way that it would for most people. So my point is, you're awesome, and you can do whatever you set your mind to.
18 United States INFP LII SoSp RLUAI AIE PhlegmaticSanguine
IAmNotSmartest
3
I look forward to your game, not because I know it will be perfect, but because I know it will have meaning, quirks and all. A perfect game isn't a reality - a perfect anything is only an idea.

The game I feel will come from Soulmate will be one that I will love not in spite of it's quirks, but in part because of them. It's more about meaning than 'Incredible graphics' or 'scintillating gameplay mechanics.'

You take your time. This is an excellent description for what you have now.
19 Morocco ENFP ESI RLOAI ISC PhlegmaticMelancholic
Eriksen
3
Good thing you did this website so we keep track and know the basics of the game without actually spoiling anything, as I said in my comment in your previous post, we are not in a hurry, we are excited and can't wait for the game to come out, yet we shouldn't rush you to complete it soon, Quality over Quantity, take your time Tobias so it will be a total perfection and finally I like how you're developing the game as it's not too stressful and amusing