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Posts relating to Thoughts :

Tobias
3869 36 109

My Mon Games

Posted by A Tobias 11 months ago
Pokemon's popular again. I like this, because I've always liked Pokemon, ∞ as I wrote at tedious length in my personal blog ∞. Making a Pokemon-like game myself is probably the idea I've returned to the most over the years, and that flame has been rekindled by Pokemon GO. Before diving into yet another project I'll fail to finish, however, I'd like to revisit and review my old attempts at making a monster catching game; what I feel worked or didn't.
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Tobias
3129 9 109

I Didn't Die

Posted by A Tobias 12 months ago
I'm currently recovering from brain surgery, which I had last week. Things like this shake up life a lot... but now that it's over for the moment (but not for good), I feel a bit lost. I've been trying to get back to games development, though, so I'd like to write a bit about that here.
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Tobias
2482 22 58

Outgrowing Video Games

Posted by A Tobias 1 year ago
∞ Here's an article ∞ that's deeply relevant to what I'm trying to do at the moment, and where I am psychologically when it comes to video games. It talks about how we outgrow games because as a medium of expression they're usually puerile... and how games that tackle more meaningful topics tend to be unprofitable and ridiculed for existing. Hmm.
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Tobias
1099 3 32

Soulmate Development 8: Pitch & Uncertainty

Posted by A Tobias 1 year ago
I'm still working on Soulmate! I've made ∞ this page ∞ to briefly summarise what the game actually is and why I'm making it; it's quite rough at the moment, though, and I'll continue to update it (especially with concept art and screenshots when I have them to include). I've mostly been trying to figure out the details of the story recently, though I'm also plagued by uncertainty...
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Tobias
2295 28 67

Still Alive...

Posted by A Tobias 1 year ago
It's been a while since I last updated this place. It's not that I've done no work on games; I just haven't been able to muster up the energy to write blog posts here! I've been struggling to cope with life, though. I found out there's something wrong with my brain. I've come close to suicide. I wrote about it all in ∞ my personal blog ∞. I'm trying to use this all as inspiration... Seeing my current phase of inactivity as a time for a meaningful idea to form rather than rushing into something half-heartedly.
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Tobias
2479 19 64

Coming Together

Posted by A Tobias 1 year ago
Sorry yet again about the delays and inactivity! It's not that I've stopped caring or drifted too far off course; I'm just working my way through a lot of difficult things right now. Still. I have three weeks free after next week, though, so I'll have more than enough time to resume work on games development. I'd like to write a bit here though about dipping my toe into the world of games playing, which I rarely do...
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Tobias
2771 62 65

Fears and Faltering

Posted by A Tobias 1 year ago
I've done little work recently, as my mind's still stuck in a state of wandering wondering about worries, loneliness and my uncertain path into the future, though I feel I'm taking steps towards getting out of this mental quagmire. I've been playing a game for inspiration. I held a human brain, which was one of my biggest fears and which turned out to be a positive experience. I drew some comedians!!
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Tobias
1946 22 62

Yden V3 Development

Posted by A Tobias 1 year ago
As usual, here's a link to the ∞ Android version of Taming Dreams ∞! Though recently my attention has been on making (or I suppose remaking) a game currently codenamed 'Yden', which I'll talk more about here!
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Tobias
2835 42 65

Taming Taming Dreams

Posted by A Tobias 1 year ago
While I released the ∞ Android version of Taming Dreams ∞ a while ago, I'm uncertain, conflicted, and unmotivated about where to go from here, though I'm making progress with all of those things, which I'd like to write about here. I'll also address some of the things people mentioned in comments on my ∞ previous post ∞. Mostly, I want to talk about the creative process, the effect that judgement has on it, and various aspects of Taming Dreams that I feel could have been done better based on the feedback I've got so far, particularly in regards to storytelling and character depictions. I'll also touch on the common suggestion that I should be developing for Steam instead.
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Tobias
6382 37 93

The Spiral

Posted by A Tobias 2 years ago
Firstly, ∞ here's the Android version of Taming Dreams ∞! I want to talk about TD a bit here, but also my games development as a whole. For years, I've been going around in circles, repeating patterns and getting nowhere. I start projects that are supposed to be short and fast and profitable, but they grow out of control and become too big to manage, so my attention is taken to new ideas instead. However, I feel that with each revolution, I get closer and closer to the point I've been circling. I'm able to take the best parts of my previous ideas and combine them into new ideas that are (I feel) better than those that came before. Creation is largely a process of trial and error anyway; nobody creates a masterpiece without leaving a trail of failures in their wake. My uncertainty about Taming Dreams that I spoke of in my ∞ last post ∞ has led to me looking back on all the games I've started and never finished, wondering whether cannibalising them might lead to the elusive holy grail I've been searching for (that is, a quick-to-make but profitable game). I've come up with four ideas I could potentially explore.
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