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Posts relating to Ideas:

Tobias
1387 14 53

Idea: Inner Demons

Posted by A Tobias 6 months ago
I like Pokemon, and I like personal development. I've recently been brainstorming ideas for an app - not really a game - which is sort of a combination of these two. Perhaps it'd be called something like "Inner Demons" or "Mind Tamer" or "Emotimon" or some better title I've yet to come up with, and it'd be a way of visualising and cultivating our inner worlds in terms of traits, fears, aspirations, strengths, and personal connections, represented as animal-like creatures that you feed whenever you engage a part of yourself, and in feeding them, they grow and evolve to represent your own personal growth and evolution.
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Tobias
877 8 35

Soulmate Development 2: Setting & Mechanics

Posted by A Tobias 9 months ago
Continuing from the ∞ previous post ∞, I'll be describing the development process of my current project, Soulmate. While the other post covered the general gist of the story, this one will sketch out the world it's set in.
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Tobias
2182 26 35

Soulmate Development 1: Overview

Posted by A Tobias 9 months ago
I want to develop this new project, Soulmate, transparently; that is, I'll post about every step of the process in order to seek opinions and ensure that I'm making something that people will actually enjoy. In this first post, I want to (once again) sketch out the gist of the game as a whole. In the past, I didn't do this because I didn't want to reveal spoilers... but I am going to be quite spoilery here because it seems wiser than working on something that'll only disappoint.
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Tobias
1544 15 44

4 Possible Game Ideas

Posted by A Tobias 9 months ago
I've been occupied recently with university exams, but now that they - and the first academic year - are over, I have several long, lonely months ahead of me which I can use to finally properly get back to games development. I'm unsure which direction to take it in, though; as ∞ before ∞, there are four ideas I could explore, though somewhat different ones this time!
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Tobias
2225 19 63

Coming Together

Posted by A Tobias 12 months ago
Sorry yet again about the delays and inactivity! It's not that I've stopped caring or drifted too far off course; I'm just working my way through a lot of difficult things right now. Still. I have three weeks free after next week, though, so I'll have more than enough time to resume work on games development. I'd like to write a bit here though about dipping my toe into the world of games playing, which I rarely do...
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Tobias
2560 42 65

Taming Taming Dreams

Posted by A Tobias 1 year ago
While I released the ∞ Android version of Taming Dreams ∞ a while ago, I'm uncertain, conflicted, and unmotivated about where to go from here, though I'm making progress with all of those things, which I'd like to write about here. I'll also address some of the things people mentioned in comments on my ∞ previous post ∞. Mostly, I want to talk about the creative process, the effect that judgement has on it, and various aspects of Taming Dreams that I feel could have been done better based on the feedback I've got so far, particularly in regards to storytelling and character depictions. I'll also touch on the common suggestion that I should be developing for Steam instead.
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Tobias
5630 37 93

The Spiral

Posted by A Tobias 1 year ago
Firstly, ∞ here's the Android version of Taming Dreams ∞! I want to talk about TD a bit here, but also my games development as a whole. For years, I've been going around in circles, repeating patterns and getting nowhere. I start projects that are supposed to be short and fast and profitable, but they grow out of control and become too big to manage, so my attention is taken to new ideas instead. However, I feel that with each revolution, I get closer and closer to the point I've been circling. I'm able to take the best parts of my previous ideas and combine them into new ideas that are (I feel) better than those that came before. Creation is largely a process of trial and error anyway; nobody creates a masterpiece without leaving a trail of failures in their wake. My uncertainty about Taming Dreams that I spoke of in my ∞ last post ∞ has led to me looking back on all the games I've started and never finished, wondering whether cannibalising them might lead to the elusive holy grail I've been searching for (that is, a quick-to-make but profitable game). I've come up with four ideas I could potentially explore.
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Tobias
2110 3 166

Vlog's an odd word

Posted by A Tobias 2 years ago
I've been doing research over the last few days about how I might make money from MARDEK... but I think all my options will require a severe shift in the way I live. This is... a tricky thing, and I'm going to think aloud here in the hope that some epiphany might arise from it.
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Tobias
2070 2 167

I Grow, I Show

Posted by A Tobias 2 years ago
The first two episodes of MARDEK are almost complete now; I just need to add the 'Atonae scene' at the end and playtest them one more time, then I'll finally upload them for the testers. What a thought. But that's not what I want to talk about in this post. Instead, I want to talk about how I spent about three and a half hours today playing a game I made a decade ago, and how I keep wondering whether there'd be any interest in me making YouTube videos of me playing through these old games of mine and narrating with my human voice...
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Tobias
1815 0 197

Beta Testing Ideas

Posted by A Tobias 2 years ago
I've been ill for the past few days! How annoying. I've been doing work on MARDEK though. It's almost done! Still. I'm still doing the tedious polishing, and adding of final features that I've been putting off until the last minute. I'm hoping to have a beta up for the testers within a day or two or three or four, which makes me think about how to handle beta testing in the future, once the series gets up and running...
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