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Tobias
1879 20 31

Language Without Words

Posted by A Tobias 2 years ago
Here are some sentences told via a metaphorical, pictographic 'language' that I came up with. But what do you think they say?
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Tobias
2414 28 67

Still Alive...

Posted by A Tobias 2 years ago
It's been a while since I last updated this place. It's not that I've done no work on games; I just haven't been able to muster up the energy to write blog posts here! I've been struggling to cope with life, though. I found out there's something wrong with my brain. I've come close to suicide. I wrote about it all in ∞ my personal blog ∞. I'm trying to use this all as inspiration... Seeing my current phase of inactivity as a time for a meaningful idea to form rather than rushing into something half-heartedly.
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Tobias
2126 8 71

Cultivate - Clothing

Posted by A Tobias 2 years ago
I'd hoped that this three-week break would allow me to get back to games development... and so far it has! I've been working on Cultivate - previously called Yden - and while there's a lot left to do, I thought I might as well document my progress as I go rather than just waiting until the end. So here are some screenshots!
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Tobias
1560 5 44

Taming the Mind

Posted by A Tobias 2 years ago
It's now the Easter break, so I have the next three weeks free to get around to all the things I've been neglecting! I'll try to get around to things like replying to comments and games development soon. For now, I just want to mention that I've finally got around to starting my new blog, ∞ Taming the Mind ∞, where I'll put all the stuff that isn't about games development.
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Tobias
2664 19 64

Coming Together

Posted by A Tobias 2 years ago
Sorry yet again about the delays and inactivity! It's not that I've stopped caring or drifted too far off course; I'm just working my way through a lot of difficult things right now. Still. I have three weeks free after next week, though, so I'll have more than enough time to resume work on games development. I'd like to write a bit here though about dipping my toe into the world of games playing, which I rarely do...
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Tobias
1837 18 56

Still Alive!

Posted by A Tobias 2 years ago
Sorry about the lack of updates here and with games recently! I'm having huge difficulties with time management and motivation, still... Nothing new, just more of the same. I won't have any university work to do for the next few weeks, though, and I've come to terms with certain other things, so I'm hoping to return to games development very soon.
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Tobias
2936 62 65

Fears and Faltering

Posted by A Tobias 2 years ago
I've done little work recently, as my mind's still stuck in a state of wandering wondering about worries, loneliness and my uncertain path into the future, though I feel I'm taking steps towards getting out of this mental quagmire. I've been playing a game for inspiration. I held a human brain, which was one of my biggest fears and which turned out to be a positive experience. I drew some comedians!!
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Tobias
1974 32 65

Juggling!

Posted by A Tobias 2 years ago
Agh, sorry about not making fast progress on my games or posting things here recently! I'm not used to having anything resembling a Life, so now that I am getting out almost every day, I'm not doing a particularly good job of handling everything at once. The biggest impediment to progress has been depression, though. I feel at least that I'm improving my life conditions - slowly but surely - so hopefully soon I'll be able to get back on track. Anyway, I'll write here about my plans, what I'm up to, etc.
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Tobias
2084 22 62

Yden V3 Development

Posted by A Tobias 2 years ago
As usual, here's a link to the ∞ Android version of Taming Dreams ∞! Though recently my attention has been on making (or I suppose remaking) a game currently codenamed 'Yden', which I'll talk more about here!
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Tobias
2979 42 65

Taming Taming Dreams

Posted by A Tobias 2 years ago
While I released the ∞ Android version of Taming Dreams ∞ a while ago, I'm uncertain, conflicted, and unmotivated about where to go from here, though I'm making progress with all of those things, which I'd like to write about here. I'll also address some of the things people mentioned in comments on my ∞ previous post ∞. Mostly, I want to talk about the creative process, the effect that judgement has on it, and various aspects of Taming Dreams that I feel could have been done better based on the feedback I've got so far, particularly in regards to storytelling and character depictions. I'll also touch on the common suggestion that I should be developing for Steam instead.
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