Firstly, ∞ here's the Android version of Taming Dreams ∞
! I want to talk about TD a bit here, but also my games development as a whole. For years, I've been going around in circles, repeating patterns and getting nowhere. I start projects that are supposed to be short and fast and profitable, but they grow out of control and become too big to manage, so my attention is taken to new ideas instead. However, I feel that with each revolution, I get closer and closer to the point I've been circling. I'm able to take the best parts of my previous ideas and combine them into new ideas that are (I feel) better than those that came before. Creation is largely a process of trial and error anyway; nobody creates a masterpiece without leaving a trail of failures in their wake. My uncertainty about Taming Dreams that I spoke of in my ∞ last post ∞
has led to me looking back on all the games I've started and never finished, wondering whether cannibalising them might lead to the elusive holy grail I've been searching for (that is, a quick-to-make but profitable game). I've come up with four ideas
I could potentially explore.