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129 POSTS WITH THE TAG <Atonal Dreams>

PERSONAL

5

327
Dreamons, Insomnia, Nostalgia
4 weeks ago2,078 words
Some venting about recent sleep issues - likely a result of persistent life situation issues - and thoughts about my current game dev project, Dreamons, some old GBC Legend of Zelda games, and the Netflix adaptation of Avatar: The Last Airbender.
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DEVELOPMENT

5

1,354
Beliefrayth As Dreamons??
10 months ago2,284 words
Am I onto something with this idea that combines several different ones from the past few months?? Dreamons: A game in which you explore dreamscapes as a customisable avatar to tame humanoid - but with psychedelic aesthetics - dreamons to save people from their mental distress.
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DEVELOPMENT

7

714
Collecting Archetypes or Bonding With Characters?
10 months ago1,426 words
This... still unnamed side project thing is a game about converting and collecting people, but to what degree should they be unique people rather than collectible types? Should it be about collecting a silly gang of archetypes, or about finding your ~soulmate~??
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DEVELOPMENT

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863
Hub and Spokes? Linear Progression?? Dreamons???
10 months ago1,439 words
What should I do with this game??
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PERSONAL

5

640
UFOs! Mental illness! Unproductive! Ugh!
11 months ago1,093 words
UFO disclosure seems to have progressed this week. Can't say the same about myself!
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PERSONAL

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1,155
What am I even doing with my time?
1 year ago2,099 words
Maybe I should do this instead??
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DEVELOPMENT

5

947
Weekly Update - Wondering About Dreamons Again, As A Pokemon Clone?
1 year ago1,775 words
While waiting on mental health treatment to prepare myself for putting myself out into online communities to promote Atonal Dreams, I've been wondering whether to work on Dreamons as a single-player Pokemon clone you can start a game of and just play within minutes without investing into some grand story...
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PERSONAL

12

1,244
Frustrated by Mental Health 'Help'
1 year ago734 words
Ugh, yet another week where I've made no worthwhile progress on game dev projects, largely due to frustrations about the mental health 'help' I've been getting.
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PERSONAL

4

991
Weekly Update - Music on YouTube, At Last!!
1 year ago1,785 words
I spent this week trying to tackle some things I'd been avoiding, including posting my music on YouTube, which I've finally started doing after talking about that for years!! I also spent a lot of time both on and waiting for phone calls.
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PERSONAL

3

1,092
Weekly Update - Steam Page, Dreamons, AI
1 year ago1,858 words
How's your first week of 2023 been?? My mental state's improved a bit, but I've only touched Atonal Dreams briefly. I should post on Reddit about it soon; I altered ∞ its Steam page ∞ a bit for that. Also, some thoughts about a side project I've been working on, the game Child of Light, and are you worried about AI too?
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PERSONAL

4

836
Looking Back At 2022 - And How it Ended with a Crash
1 year ago2,668 words
So how's your whole Christmas/end-of-year period been? I spent at least a week - starting from Christmas Day - alone, in bed, so depressed I could barely even move. So that was fun!! Have I ever mentioned that I'm mentally ill before? What, in most of the blog posts I've written this year, you say?? I've at least made stuff every month despite it, though slower than I'd like.
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PERSONAL

10

1,054
Weekly Update - A Follow-Up Re Atonal Dreams Box Art
1 year ago1,720 words
A second post this week with some thoughts about art I drew a few days ago, and the kind of feedback artists hope for when showing other people the fruits of their hard work.
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DEVELOPMENT

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1,138
Weekly Update - Cover art finished; Doubts due to lack of childhood encouragement
1 year ago1,254 words
I finished some promotional art, which I'm proud of, but... did your parents ever encourage you in your pursuit of your interests?
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DEVELOPMENT

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1,031
Weekly Update - Preparing for Promotion
1 year ago656 words
This week, I've seen the light at the end of the long tunnel I've been frustratingly stuck in for the past several weeks, and have been preparing to face the promotion stuff I've been avoiding.
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DEVELOPMENT

17

1,442
Belated Weekly Update - Website Changes, Presenting Oneself, Pokemon
1 year ago3,011 words
I've finally implemented the revisions to this website that have taken far longer than they really should have done! Am I presenting my game and myself in an appropriate way, though? Also, Pokemon Violet.
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GAMES

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771
Horizon Zero Dawn - First Impressions
2 years ago1,369 words
I finally got around to playing this game, and I want to write about some things I noticed in the first hour or two of gameplay and how they compare to concerns I've had about Atonal Dreams!
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DEVELOPMENT

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1,046
Weekly Update - Promotion Wariness, Wondering Whether To Focus On Porting Old Games
2 years ago1,327 words
This week, I made some Atonal Dreams improvements (mostly) based on feedback from the previous test, and intended to post about it on Reddit, but... am I too burned out? Should I focus on stuff like porting my old games first?? Am I just making up excuses to avoid doing something I have a strong trauma-related aversion towards???
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DEVELOPMENT

0

1,145
Weekly Update
2 years ago638 words
I did very little this week - other than compile a list of tasks based on feedback from testers of the third alpha run of Atonal Dreams - because I had another MRI scan to check if my brain cancer has returned!
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DEVELOPMENT

9

1,302
Weekly Update - Alpha Testing Phase 3, Week 1 - Quiet
2 years ago1,173 words
I announced the start of the third alpha test of Atonal Dreams on Monday... but so far only one person has provided feedback. It's discouraging, but I blame myself!
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DEVELOPMENT

1

1,037
Weekly Update - Alpha Test 3 Next Week!
2 years ago1,064 words
Another busy week! Alpha Test 3 will start next week, if you're interested in volunteering to help with that! I also worked a little bit on the Belief side-project thing I started recently.
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DEVELOPMENT

11

1,163
Weekly Update - Tutorial Tips
2 years ago1,512 words
I recently finished the Live A Live Remake... but barely understood its mechanics, as has been the case with pretty much all RPGs I've played in the past. Annoying! Tutorials are the norm for modern games, and here's an overwhelming barrage of images showing all of the tutorials Atonal Dreams includes to hopefully explain its mechanics in a more satisfying way. But are they too much?? Not clear enough?!? I'd value your input!
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DEVELOPMENT

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1,260
Scene Revisions, Money Woes
2 years ago2,179 words
Another busy week! But a talk with a friend - a rare thing for me - got me worrying about money and changing my life around again...
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DEVELOPMENT

6

1,191
Weekly Update - Implemented Elements Revisions & Shards!!
2 years ago2,638 words
I spent this week revising Atonal Dreams to use the new elements, and I had the most productivity with and confidence about the project I've had in a long time!
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DEVELOPMENT

6

1,257
Weekly Update - Another Slump, Composing Convenience Concerns
2 years ago909 words
Do you know anything about portable USB monitors??
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DEVELOPMENT

4

1,482
Weekly Update - Experimenting With The New Elements Via Belief V3
2 years ago3,038 words
Last week, I wrote about an idea I'd had for combining the elements and runes in Atonal Dreams, and how I'd been experimenting with a side project - essentially a remake of my old 'Belief' project from late 2019 - to get a feel for whether or not the change would work. I've spent this week working away at that project, so I want to talk about it a bit!
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DEVELOPMENT

8

1,268
Weekly Update - Should I Combine Elements And Runes Or Not?!?
2 years ago1,824 words
Inspiration is a double-edged sword! Should a seemingly good, new idea be pursued if it'd require some steps back to do so? Or should the current path be doggedly stuck to because that's the only way to reach the end??
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DEVELOPMENT

3

1,271
Weekly Update - Particle Effects!
2 years ago868 words
Typically, RPG spells create flashy particle effects when used, and I've been putting off adding proper ones to the skills in Atonal Dreams. So I finally got around to that this week!
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DEVELOPMENT

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961
Weekly Update - Tweaking Dialogue To 'Perfection'
2 years ago447 words
I've just been tweaking dialogue scenes this week!
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DEVELOPMENT

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Weekly Update - Back to Work, Revising Dialogue
2 years ago667 words
WELL THIS WEEK I COULDN'T DO WORK BECAUSE MY DOG ATE ATONAL DREAMS AND-... Or no, gasp, I actually did get stuff done this week! I've been revising dialogue scenes based on tester feedback... though everything continues to take so damn long!
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PERSONAL

5

1,300
Unplanned Week Off
2 years ago533 words
I didn't intend or even want to, but I ended up taking this week off!
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DEVELOPMENT

1

1,256
Distractions; Games Take A Long Time
2 years ago1,292 words
Did you know that MOTHER 3 took twelve years to make? Also I barely did anything this week and I really don't like that!!
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DEVELOPMENT

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927
Weekly Update - Working on Alpha Test 2 Feedback
2 years ago919 words
Ehh, I've had a weird week. Still a lot of tension and paralysis due to indecisiveness or a general feeling of crisis about the life path I've found myself on, but I feel it's at least started calming maybe after getting - and beginning to act on - some feedback about Atonal Dreams?
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DEVELOPMENT

6

1,489
Weekly Update - Waiting for Alpha Feedback, Anxiously Procrastinating
2 years ago2,093 words
I've spent this week waiting for feedback for the Atonal Dreams Alpha... or rather, that feels like an excuse to shirk work more than anything, as I find the mere thought of the next big steps - or the alternative severe life changes if this won't work out - so distressing. I should try to play a game for the first time in ages to destress and reinspire myself, but I've been struggling to decide which one!
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DEVELOPMENT

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1,402
Weekly Update - Atonal Dreams Alpha 2 is Ongoing! (& Future Fears)
2 years ago746 words
The second alpha test of Atonal Dreams is currently ongoing! So that's something!
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DEVELOPMENT

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1,495
Weekly Update - Alpha 2's Doorstep, Revised Aster, Kickstarter Hope?
2 years ago1,951 words
Gasp! I'm ready to start the next Atonal Dreams alpha test next week! Also I've maybe revised Alora Fane's logo and cosmology a bit? And a brief look at another 'solo' dev's Kickstarter, which evoked very mixed feelings in me...
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DEVELOPMENT

5

1,262
Weekly Update - Alpha 2 Soon! & Boss Battle Strategies
2 years ago1,018 words
I'm intending to run another alpha test the week after next!! Also, how might you make a turn-based JRPG boss battle challenging?
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DEVELOPMENT

10

1,573
Weekly Update - Creative Constipation
2 years ago1,699 words
It's so frustrating when there's a will and an intention, but nothing is produced!
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DEVELOPMENT

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Weekly Update - On Testing's Doorstep + Mentales
2 years ago1,776 words
I'm at the point with Atonal Dreams now where I can almost start the next round of alpha testing. I know I've been saying that for probably months, but while then it was on the horizon, now I'm standing on the doorstep. I've got badly burned out getting here, though, so I've also been recovering a bit by working on a side project, Mentales!
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DEVELOPMENT

0

969
Weekly Update - Slow But Steady Progress, Still
2 years ago432 words
Another unremarkable, smallish step in the journey!
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DEVELOPMENT

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Weekly Update - Narrative Character Connections
2 years ago1,448 words
I did more story-related planning this week! Here are some thoughts about the potential drama of connections between characters in stories!
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DEVELOPMENT

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1,316
Weekly Update - Flowerbed Quick Travel?
2 years ago1,469 words
I set up my new PC at long last, I'm still working on story decisions - including some fast/dream travel 'flowerbeds' - and it's a shame people aren't more receptive to - or even aware of - my post-MARDEK work!
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DEVELOPMENT

9

1,667
Weekly Update - Story Refining, New Passion Glyph?
2 years ago1,471 words
Work on the gameplay mechanics/game loop is essentially done now, so I just need to refine the story a bit before doing the next alpha test! Does this new symbol for the Passion element look inappropriately lewd to you??
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GAMES

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1,665
Chrono Cross & Radical Dreamers
2 years ago3,207 words
In case you don't already know, Chrono Cross is a PS1 game that's a sequel (kind of) to the SNES classic Chrono Trigger, which just got a re-release/remaster on the Switch. I just played about an hour of it, and wanted to write out some thoughts, mainly about the battle system. The remaster also includes a short text-based prequel (again, kind of) called Radical Dreamers, which I played and also want to write out some thoughts about!
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DEVELOPMENT

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Weekly Update - World Map & Intro Uncertainties
2 years ago1,653 words
I'm still going! Potion levels! Uncertainty about how to transition between the nightmare intro and Sprouting Isle, and how the world map should work! Chrono Cross remaster!
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DEVELOPMENT

4

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Weekly Update - Potions & Glitter
2 years ago673 words
I spent this week working my way through a to-do list of tedious tasks for Atonal Dreams! Here are a couple of the more interesting additions.
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DEVELOPMENT

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1,673
Weekly Update - Mentales Character Creator
2 years ago1,214 words
I wasn't able to focus on Atonal Dreams this week, but I did make some maybe interesting progress on this side project, Mentales! Also, I've probably got COVID now.
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DEVELOPMENT

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1,550
Weekly Update - Mostly Just Frustratingly Exhausted
2 years ago1,403 words
I've been largely distracted, frustrated, and exhausted this week, ugh! So I only did some little bits of things on Atonal Dreams...
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DEVELOPMENT

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1,683
Weekly Update - How Long Should Dialogue Scenes Be?
2 years ago1,312 words
I've been writing some dialogue scenes this week! Also my new PC arrived! And a bit of a follow-up about the Ukraine war and the post I wrote about that recently.
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DEVELOPMENT

6

1,553
Weekly Update - Gruelling Remaining Animation Tasks
2 years ago1,517 words
There are a whole lot of aspects of game dev that I get excited about and enjoy! But there are so many facets to it that I suppose it wouldn't be possible to be in love with every single thing I have to do. I tend to put off the undesirable tasks as much as possible, but I'm at the point now where they're pretty much all that's left at the bottom of the task barrel before I can run the next alpha... so I'm having to endure the gruelling process of working through them.
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DEVELOPMENT

14

1,604
Birthday, Dreamon, Cuphead, World War??
2 years ago1,381 words
I turned 34 today. I've been assuming I'd be writing a moody post reflecting on how my life's hardly where I expected it to be at this unpleasantly ancient age, but I didn't expect I'd be talking about the threat of nuclear war! What a gift all THAT news has been!!
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DEVELOPMENT

14

1,487
Weekly Update - Buffs, Affinities
2 years ago2,374 words
I revised some stuff related to stat buffs and equipment this week!
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DEVELOPMENT

5

1,493
Weekly Update - Map, Elemental Arenas, Skill Log, Still-To-Do List, Etc!
2 years ago2,450 words
I've got several things to show this week! Mostly related to navigating dungeons. Also, a summary of the stuff I still need to do.
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DEVELOPMENT

2

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Weekly Update - Discrete Dungeon Rooms
2 years ago1,451 words
Another productive week! I revised how rooms and the field camera work this week.
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DEVELOPMENT

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Weekly Update - Two New Battle Music Tracks, Blog Replacement?
2 years ago1,186 words
I composed two new pieces of battle music this week... which I can't show off due to technical issues with my composing program. I'm also wondering about other ways of talking about my progress that might be more noticed...
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DEVELOPMENT

2

1,380
Weekly Update - Various Battle Improvements
2 years ago1,618 words
I made a lot of improvements to Atonal Dreams' battle system this week!
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PERSONAL

2

1,519
Goals for 2022!
2 years ago3,041 words
Here's a look at how well I achieved what I set out to in 2021, and what I hope to achieve in 2022!
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DEVELOPMENT

3

2,324
Atonal Dreams: ~2 Years Of Progress
2 years ago6,907 words
Atonal Dreams was meant as a short standalone prequel to a longer reimagining of the MARDEK story - itself a reworking of another project I'd started on earlier - which I intended to finish within six months to a year. It's been either about a year and a half, two years, or two years and four months since I started - depending on where the start is considered to be - and the finish line still seems distant. In this obnoxiously long, image-heavy post, I want to look back over the entire development journey, to see how the game has evolved each month.
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DEVELOPMENT

0

1,067
Weekly Update - Final One of 2021!
2 years ago676 words
Some more work on the music system this week! Also some plans for stuff I want to write before the end of the year, looking back on progress and decisions and such.
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DEVELOPMENT

3

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Weekly Update: Intensity Stars
2 years ago486 words
A (relatively) quick one this week! I've been working more on the music system, which involved making decisions about the 'intensity' system that alters the background music and adds multipliers to damage delivered.
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DEVELOPMENT

0

1,376
Weekly Update - Music System Coding, Distracting Dog
2 years ago1,151 words
This week, I worked on combining three separate music systems in Atonal Dreams' code, but didn't do as much as I'd like due to a distracting dog!
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DEVELOPMENT

5

1,505
Weekly Music - Dynamusic System Proof of Concept
2 years ago1,750 words
I've got the idea I talked about last week - an integration of music into the battle system - mostly working!
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DEVELOPMENT

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1,436
Weekly Update - Fiddling Around With Dynamic Battle Music
2 years ago2,454 words
Here are some musical experiments I did to try and figure out how to integrate the musical resonars with the battle background music!
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DEVELOPMENT

3

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Weekly Update - Rabbish, Anguist, Renaming Arousal?
2 years ago1,022 words
I made two new figmon this week! I also wonder whether to rename a gameplay mechanic people took issues with the name of...
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DEVELOPMENT

3

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Weekly Update - Pierce Intro Revisions; 'Mentales' Week 1
2 years ago1,226 words
I'm still working away at stitching together the intro sections of Atonal Dreams, and also this week I started on a side project based on Alora Fane: Creation!
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DEVELOPMENT

3

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Weekly Update - Some Screenshots!
2 years ago1,242 words
I've made some decent progress this week towards FINALLY moving beyond the nightmare intro and combining that with the tutorial island I already mostly made months ago. I've changed a lot with the game's fundamental mechanics since I last worked with it though, so I'm having to clean up a whole lot of stuff to get it all working. Let's look at some screenshots!
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PERSONAL

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2,573
Depression Spike; AFC Remake, kind of?
2 years ago2,197 words
I've been very bad mentally these past few days! I want to distract myself by writing out another possible side project idea: a remake of sorts of Alora Fane: Creation, in which you can build your own little quests for others to play...
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DEVELOPMENT

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1,469
Weekly Update - Mysteed, World Map, & Game Idea - Figmon Mobile Game?
3 years ago3,836 words
A long one this week! For Atonal Dreams, I made Savitr's flying figmon steed, and the beginnings of a world map you'd use for fast travel. I also want to talk about an idea I have for a potential smaller side project: a simple roguelike virtual pet thing...
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DEVELOPMENT

1

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Weekly Update - Intro's Almost Done, Next Steps
3 years ago1,260 words
I've almost finished the intro bit in Collie's Psychepelago!! Took long enough... I need to figure out exactly how it ends and ties to the beginning bits I had from before, though...
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PERSONAL

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2,086
Hospital & Anxiety, Figmon VPet?, Time Management
3 years ago2,352 words
I've got a few things I want talk about in this post: the hospital appointment wasn't as anxiety-inducing as usual; I'm wondering (not for the first time) whether to make a virtual pet mobile app; I'm wondering how to restructure my days to get more done; and a note about computer stuff!
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DEVELOPMENT

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Back to Work, But I Probably Need A New PC!
3 years ago1,241 words
I got back to work on Atonal Dreams this week, which has been... mixed. A slow, frustrating start, and then various obstacles got in the way, so I wasn't able to get as much done as I wanted (a recurring story, that). One big recurring obstacle was my computer being even laggier than usual, so I've been thinking yet again about replacing it! I'm clueless about hardware though...
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DEVELOPMENT

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Weekly Update - Tropey Writing, Burnout (Again)
3 years ago853 words
I've been experiencing severe burnout this week, so I've only done a bit on some dialogue scenes for the intro. I'll probably take a couple of weeks off to recharge and do some other stuff...
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DEVELOPMENT

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Weekly Update - Satisfying Length??
3 years ago1,198 words
Does this Mementome introducing the imaginary version of Savitr seem too long to you? And how long do you prefer RPGs to be??
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DEVELOPMENT

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Weekly Update - More Intro Revisions, Scripting System, Psychepelago Arena
3 years ago1,047 words
I worked through some not-very-exciting but necessary details this week. I composed some dynamic music for the first bit of the intro, added a simple custom scripting/events system and rewrote some previous code to allow me to add events fairly easily, and I finally got around to making a model for the battle arena for Collie's Psychepelago.
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DEVELOPMENT

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Weekly Update - The Hows & Whys of Figmon
3 years ago2,724 words
It's already September! How did THAT happen?? I've been working on Atonal Dreams for over a year... So much for the hope I could start and finish in 6 months like I did with Memody: Sindrel Song!
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DEVELOPMENT

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Weekly Update - Celestot, Bridove, Mementomes, Lore
3 years ago1,398 words
I did a lot this week! I made two new monsters, came up with an idea - mementomes - that solves some uncertainties, and improved the Lore section!
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DEVELOPMENT

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Weekly Update - Not much!
3 years ago216 words
I didn't do much this week, but here's an update anyway so as not to miss one!
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DEVELOPMENT

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Weekly Update - Monstrife, JRPG Hero Savitr
3 years ago1,191 words
I made models of a monster and a hero!
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DEVELOPMENT

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Weekly Update - Collie's Psychepelago Dungeon
3 years ago988 words
I spent this week building the Collie's Psychepelago area! Or at least setting up the tileset.
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DEVELOPMENT

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Weekly Update - Lore Stuff
3 years ago487 words
Not much to show this week, just some mentions of plans etc. I did some art of the Alora Fane races though!
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DEVELOPMENT

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WeeklyUpdate - It's a long process, Psychepelagos
3 years ago2,243 words
I mostly finished the intro I was working on, but it's not what I want it to be! I've come up with some revisions though which should make for a better world and story...
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DEVELOPMENT

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Weekly Update - Splendid Savitr, Kingdom Hearts Details
3 years ago1,372 words
I've almost finished the intro, but not quite! One thing I've yet to do is finalise a design for 'Splendid Savitr'. Also, I started playing Kingdom Hearts this week, which features more frustratingly aimless backtracking than I remember!
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DEVELOPMENT

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Weekly Update - Nightmare Intro, Belief V2 (Side Project)
3 years ago2,303 words
I spent this week working on the dark dream intro, though it's not finished yet! I also spent about a day fiddling around with a side project based on Belief - a game I worked on briefly a while back - for the fun of it.
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DEVELOPMENT

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Weekly Update - Narrative Themes, Intro Script Sketch, BGM Interactions
3 years ago1,854 words
I refreshed my memory about the story, wrote out some themes I'm intending for the narrative to explore, and wrote a potential script for the intro that I'm still not sure about! I also experimented with a suggested way of integrating music into battles, though I'm not sure about that either since it doesn't work with the existing battle track (included here)!
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DEVELOPMENT

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Weekly Update - Music Musings and a Potentially Problematic Nightmare
3 years ago1,990 words
Lots of indecisiveness this week about whether characters should wield musical instruments, and how Collie is portrayed in the new dream intro!
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DEVELOPMENT

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Weekly Update - Beast, Break
3 years ago933 words
I made a model of a nightmarish Beast this week, but I'm still really tired and unproductive so I'll probably take next week off to try and recover a bit.
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DEVELOPMENT

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Weekly Update
3 years ago2,118 words
Another disappointingly unproductive week again, sorry! Here's me venting about that a bit. Also some thoughts about the replies to last week's post regarding what a 'standard RPG' is.
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DEVELOPMENT

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Weekly Update - Dream Skins, Battle Demo Video, What is a Standard RPG?
3 years ago645 words
I didn't do as much as I'd like this week due to a bunch of factors, so I worked on trying to address those. I also (mostly) made the dream versions of Collie and Savitr, I've included a video showing a basic battle to hopefully clarify some stuff I've previously only written about, and I'm curious to hear your thoughts about a question: What, to you, is a 'standard RPG'?
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DEVELOPMENT

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Weekly Update
3 years ago1,762 words
Last week, I talked about removing the vestigial resonars, and I've finalised that decision now. Since having neither a weapon or shield felt too empty, I've replaced the resonars with two new equippable items: an 'amulet' on the right hand for 'attacking', and a 'bracelet' on the left for bracing against incoming blows. I also designed two new monsters to replace the old skills!
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DEVELOPMENT

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Weekly Update - Losing Resonars? Replies re last post
3 years ago4,592 words
A long one this week! I've been thinking I should trim out some vestigial features to focus more on the monster-skills mechanic, plus some replies to things people said in comments on last week's post (since I can't reply to them all individually!).
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DEVELOPMENT

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Weekly Update - Tutorials, Familiarity, and MARDEK vs Atonal Dreams
3 years ago - Edited 3 years ago1,253 words
Another productive week! I'm almost at the point where I can update the game for a new test run; I just need to tidy up a few bugs and things now. I have some questions related to MARDEK and games dev in general that I'd like to hear your thoughts about this time!
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DEVELOPMENT

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Weekly Update - Intro Tutorials, Ignorat
3 years ago1,957 words
I've done a lot this week, again! I've been working on some revised tutorial dialogue scenes, and I made a new monster!
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DEVELOPMENT

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1,856
Weekly Update - Various things!
3 years ago858 words
I'm still working on changes inspired by tester feedback!
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DEVELOPMENT

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Weekly Update - Essence Skills Revisions
3 years ago1,418 words
This week, I've made good progress on revising how skills and essences work!
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DEVELOPMENT

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Weekly Update - Compiling Tester Feedback!
3 years ago3,386 words
It's the end of the first week that people spent alpha testing what I've made so far of Atonal Dreams! I've given out 18 keys, and got feedback of very varying lengths from 10 of those people so far. There's a lot to sort through! Here are some of the things that people have reported, and what I intend to do about them.
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DEVELOPMENT

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Weekly Update - Alpha Testing!
3 years ago1,427 words
The alpha test of Atonal Dreams has begun! Ten people got keys yesterday afternoon, and about half have given feedback already. If you're one of my Diamond-tier patrons and are still interested in testing, you've not missed your chance. I'll use this (day late) post to summarise some of the major points of feedback that I'll need to address before moving on, as well as a gameplay revision I've been thinking about myself for a while.
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DEVELOPMENT

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Weekly Update - Preparing for Steam
3 years ago2,744 words
I've started putting Atonal Dreams on Steam so then I can start accumulating wishlists and run an alpha test before moving forward, but it's tough knowing how to present it, especially without feedback...
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DEVELOPMENT

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Weekly Update - Site Renovation, Minstrel's Quest
3 years ago787 words
I updated the website this week; I'll need to put Atonal Dreams on Steam next week, though I also have my next brain scan on Wednesday. This week's album contains some tracks I don't think I've ever released anywhere before!
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DEVELOPMENT

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Weekly Update - Alpha Test Plans
3 years ago - Edited 3 years ago1,229 words
A bunch of stuff got in the way this week, but I'm probably ready to start the alpha test phase of Atonal Dreams. Here's what I need to do next week to get to that point.
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GAMES

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Bravely Default II - First Impressions, Comparisons with Atonal Dreams
3 years ago - Edited 3 years ago1,353 words
I've just played about 50 minutes of this game, and I want to write out some thoughts about how some design aspects compare to Atonal Dreams.
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DEVELOPMENT

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Weekly Update - Almost, Ardrungs
3 years ago - Edited 3 years ago1,436 words
I hoped to have Atonal Dreams ready for alpha testing this week, though depression got in the way of that. I've almost got there though; just a few more tweaks. Also another album of non-game music, from the same time I composed the OST for MARDEK.
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DEVELOPMENT

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Weekly Update - Maelstroms & Mausolea, SMECOF OST
3 years ago - Edited 3 years ago1,165 words
I've finished off some more stuff in preparation for an alpha test, though I'm still not there yet. Also, SMECOF OST. Whoopee.
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DEVELOPMENT

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Weekly Update - Many little tasks, Early RPG Music
3 years ago - Edited 3 years ago2,123 words
I was hoping to have Atonal Dreams ready for some kind of alpha test by the end of this week, but frustratingly that's not happened yet because there's so much to do! Also, this week's Music Album contains music from Deliverance (and Fig Hunter and some old stuff)!!!1
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DEVELOPMENT

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Weekly Update - Damage Formula, Nocturnes & Diurnes
3 years ago - Edited 3 years ago2,623 words
I've mostly been doing cleanup/tweaks this week, polishing, trying to get the game to a point where I can show the early section to some alpha testers, but everything takes a long time! While tidying up some gameplay mechanics, I made a change to how the 'arousal' stat works, which I want to talk about here. Also, another music album!
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DEVELOPMENT

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Weekly Update - Pierce Intro Video, Minimap, Raider OST
3 years ago - Edited 3 years ago1,975 words
The main thing I want to show this week is a video of Atonal Dreams' intro bit in preparation for a maybe-soon demo, which I'd very much like to hear your thoughts about! I also added a minimap, and uploaded the OSTs of two Raider games as the Album of the Week.
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DEVELOPMENT

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Atonal Dreams Weekly Update 26 - Music, Mostly!
3 years ago - Edited 3 years ago972 words
2021's got off to a decent start, productivity-wise! I composed three pieces of music for Atonal Dreams! I've also added an additional album of my old music to the Bandcamp page I set up recently, which is something I intend to make a weekly habit of.
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PERSONAL

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Looking Back at 2020
3 years ago - Edited 3 years ago4,026 words
Well, we survived 2020 somehow! Or at least some of us did, myself surprisingly included. I've also been quite productive this year, so - as is my tradition - I shall look back on all the stuff I've made here!
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DEVELOPMENT

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Atonal Dreams Weekly Update 24 - Sex Sells, Revised Roadmap, Script Snags
3 years ago - Edited 3 years ago1,425 words
I haven't done much this week, annoyingly! So here's some rambling about sexual objectification again (yay), a revised roadmap for tasks I've done and still need to do, and some thoughts about scripting snags re character psychology that I'm currently in the process of working through.
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DEVELOPMENT

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Atonal Dreams Weekly Update 23 - Dream Forms & Sexual Objectification
3 years ago - Edited 3 years ago2,483 words
More script work! I've planned some sections in which pairs of characters dream together, during which their appearances change based on how one of the dreamers subconsciously perceives themselves and the other. Interesting stuff... though again I've been wondering about the concept of sexual objectification and what people perceive as that.
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DEVELOPMENT

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Atonal Dreams Weekly Update 22 - Story's Finalised!
3 years ago - Edited 3 years ago1,254 words
More work on the script - and the tool I made for organising/writing it - this week! I've sorted out all the scenes, though I still need to script them! Pierce might have an 'imaginary' girlfriend rather than a Mumsie now...
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DEVELOPMENT

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Atonal Dreams Weekly Update 21 - Alora Fane Lore
3 years ago - Edited 3 years ago2,233 words
I've been trying to sort out the whole Divine Dreams + Belief + Atonal Dreams story in a way that makes sense to me! I've also come up with some symbols for important concepts during the planning process.
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DEVELOPMENT

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Atonal Dreams Weekly Update 20 - Annoyingly Unproductive!
3 years ago - Edited 3 years ago1,280 words
I've not made much progress this week, to my annoyance!
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DEVELOPMENT

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Atonal Dreams Weekly Update 19 - Script Writing!
4 years ago - Edited 4 years ago2,017 words
I've made good progress on writing out the script! Here's a sample!
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DEVELOPMENT

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Atonal Dreams Weekly Update 18 - Cleanup, Script Writing Next?
4 years ago - Edited 4 years ago2,672 words
I've cleaned up the intro cutscene a (little) bit by adding or changing some structural stuff, plus I've planned the story as a series of dialogue scenes. Next I should write the script in its entirety, though what about the demo I keep teasing?!?
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DEVELOPMENT

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Atonal Dreams Weekly Update 17 - Communicating Characters
4 years ago - Edited 4 years ago1,322 words
I've been coding some dialogue stuff this week! Here are some videos. Also some thoughts about characters' first impressions.
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ADWU 16 - Next Steps?
4 years ago - Edited 4 years ago1,516 words
I've spent the past couple of weeks looking into what the most sensible next steps might be, but it's still annoyingly unclear. Here's what I'm going to do next anyway, though.
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DEVELOPMENT

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ADWU 15 - More Polishing (Demo soon?!?)
4 years ago - Edited 4 years ago1,572 words
This week, I've rethought how magic works, and have added an additional form of progression. I think I'll stop fiddling around with the battle mechanics now and devote the next couple of weeks to figuring out how best to start getting some players involved!
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DEVELOPMENT

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Atonal Dreams Weekly Update 14 - Battle Polishing, Next Steps (Demo soon?)
4 years ago - Edited 4 years ago1,803 words
I've been adding some final features and tweaks to Atonal Dreams' battle system, with the intention of having something playable that I can show off to get some opinions about before proceeding. I'm not actually sure where to release that, though; I've seen a few conflicting things!
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PERSONAL

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Waning and Wandering Interest
4 years ago - Edited 4 years ago1,870 words
I'm really close now to the point where I can release a playable demo of Atonal Dreams... which should be exciting, but I've had a lot of days recently - today included - where I struggle to get to work due to worries about the waning interest in this blog and - presumably by extension - the game.
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DEVELOPMENT

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Atonal Dreams Weekly Update 13 - Dynamic Battles!
4 years ago - Edited 4 years ago2,241 words
I've given battles a dynamic camera which makes them feel much more lively! This post also contains a description of the battle mechanics.
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PERSONAL

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Soul Hole
4 years ago1,814 words
Some scattered thoughts about the soul holes that loveless childhoods can leave us with. Cheery stuff, as usual!
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DEVELOPMENT

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Atonal Dreams Weekly Update 5 - Skills Revisions
4 years ago - Edited 4 years ago1,931 words
This week I've mostly revised the way skills work in the game and cleaned up a lot of months-old code!
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PERSONAL

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Waning Motivation
4 years ago - Edited 4 years ago1,912 words
I took half of last week off development, and intended to get back to it mentally refreshed at the start of this week. I'm definitely not mentally refreshed though!
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Atonal Dreams Progress, Week 4 - Monster Models
4 years ago448 words
Monster models!!
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DEVELOPMENT

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Atonal Dreams Progress, Week "3" - Overworld, Monster Concepts
4 years ago - Edited 4 years ago2,282 words
This week, I've redesigned the overworld a bit, composed some music for it, and planned and started making some monsters to populate it!
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PERSONAL

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The usual darkness, brightened by a look at progress
4 years ago - Edited 4 years ago1,460 words
I'm depressed and unmotivated. Again!! However, it's interesting seeing how much actually has changed for the better since another miserable post 3 months ago...
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DEVELOPMENT

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Atonal Dreams Progress, Week ? - Weapons, Overworld, Musical Themes
4 years ago - Edited 4 years ago2,736 words
I've done a lot of different things on Atonal Dreams this week! I've added weapon functionality for Pierce and Ossoum, I've started building the island the game takes place on, and I've composed music for all four playable characters.
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DEVELOPMENT

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4 Big Atonal Dreams Things!
4 years ago - Edited 4 years ago795 words
After weeks of wondering and planning, I feel I've got the ball rolling on Atonal Dreams now! I've made an info page and a roadmap to explain what the game is and when it might be finished, as well as some new systems that I just added this week!
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DEVELOPMENT

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Atonal Dreams - Ossoum & Pierce
4 years ago - Edited 4 years ago772 words
I've made models for these Atonal Dreams party members, and a short video scene thing of them interacting! I've also got a plan for when I might be able to finish Atonal Dreams by.
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DEVELOPMENT

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Atonal Dreams: Starring Savitr, Collie, Ossoum, and Pierce
4 years ago - Edited 4 years ago1,037 words
I've spent this week doing more story planning for this now-actually-named thing, Atonal Dreams, which has included drawing final designs of all the major characters. This eccentric bunch are the four playable ones!
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