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25 POSTS WITH THE TAG <Mechanics>

DEVELOPMENT

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557
Dreamons - Transmogrifier, Collections
7 months ago1,744 words
I did a lot of stuff on this Dreamons project this week! Now you can collect summonable allies and alter your own appearance whenever you want from the menu.
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DEVELOPMENT

5

691
Stamina Mechanic
9 months ago1,258 words
I spent this week making progress with technical aspects of Dreamons, including replacing levels with a mechanic that plays the role of MP or cooldowns in a way I feel plays well with mechanics I already have.
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DEVELOPMENT

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953
Dreamons - Brainstorming a Formula
10 months ago2,735 words
Some thoughts regarding designing this project, Dreamons, around six areas that follow the same formula, with some ideas for each one that still need a lot more refining!
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DEVELOPMENT

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Dialogue Scenes & Dioramas
10 months ago1,294 words
Some thoughts about how battles should probably begin with silly narrative scenes, and how maybe area rooms could look like isolated dioramas...
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DEVELOPMENT

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Collecting Archetypes or Bonding With Characters?
10 months ago1,426 words
This... still unnamed side project thing is a game about converting and collecting people, but to what degree should they be unique people rather than collectible types? Should it be about collecting a silly gang of archetypes, or about finding your ~soulmate~??
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DEVELOPMENT

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Beliefrayth - Structure Musings
10 months ago1,064 words
In an attempt to quell the overwhelming torrent of suggestions coming from the previous post - or at the very least to cement some Monday morning brainstorming - here are some thoughts/decisions about what to do with this still-yet-unnamed game...
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DEVELOPMENT

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871
What Do People Actually Want From Turn-Based (J)RPG Battles?
11 months ago1,548 words
I've spent another week working on this side project thing (which I still haven't decided on a title for), which has got me thinking a lot about what aspects of turn-based battles are actually fun and which are just going through the motions!
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DEVELOPMENT

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724
Motivation Issues, Still; Confidence Mechanic
11 months ago1,295 words
I'm not the only indie dev who struggles to find the motivation to work. Also, some minor mechanical additions to... whatever this side project thing I've been working on is even called!
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DEVELOPMENT

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761
Weekly Update: Belief Battles - Some Screenshots
1 year ago1,066 words
I focused on this side project this week, and got a decent amount done! Here are some (hopefully at least passably) pretty pictures!
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DEVELOPMENT

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1,163
Weekly Update - Tutorial Tips
2 years ago1,512 words
I recently finished the Live A Live Remake... but barely understood its mechanics, as has been the case with pretty much all RPGs I've played in the past. Annoying! Tutorials are the norm for modern games, and here's an overwhelming barrage of images showing all of the tutorials Atonal Dreams includes to hopefully explain its mechanics in a more satisfying way. But are they too much?? Not clear enough?!? I'd value your input!
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DEVELOPMENT

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1,192
Weekly Update - Implemented Elements Revisions & Shards!!
2 years ago2,638 words
I spent this week revising Atonal Dreams to use the new elements, and I had the most productivity with and confidence about the project I've had in a long time!
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DEVELOPMENT

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1,482
Weekly Update - Experimenting With The New Elements Via Belief V3
2 years ago3,038 words
Last week, I wrote about an idea I'd had for combining the elements and runes in Atonal Dreams, and how I'd been experimenting with a side project - essentially a remake of my old 'Belief' project from late 2019 - to get a feel for whether or not the change would work. I've spent this week working away at that project, so I want to talk about it a bit!
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DEVELOPMENT

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1,262
Weekly Update - Alpha 2 Soon! & Boss Battle Strategies
2 years ago1,018 words
I'm intending to run another alpha test the week after next!! Also, how might you make a turn-based JRPG boss battle challenging?
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GAMES

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1,666
Chrono Cross & Radical Dreamers
2 years ago3,207 words
In case you don't already know, Chrono Cross is a PS1 game that's a sequel (kind of) to the SNES classic Chrono Trigger, which just got a re-release/remaster on the Switch. I just played about an hour of it, and wanted to write out some thoughts, mainly about the battle system. The remaster also includes a short text-based prequel (again, kind of) called Radical Dreamers, which I played and also want to write out some thoughts about!
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DEVELOPMENT

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Weekly Update - World Map & Intro Uncertainties
2 years ago1,653 words
I'm still going! Potion levels! Uncertainty about how to transition between the nightmare intro and Sprouting Isle, and how the world map should work! Chrono Cross remaster!
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DEVELOPMENT

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1,300
Weekly Update - Potions & Glitter
2 years ago673 words
I spent this week working my way through a to-do list of tedious tasks for Atonal Dreams! Here are a couple of the more interesting additions.
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DEVELOPMENT

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1,501
Weekly Update - Revised Elements!
2 years ago1,394 words
This week, I made some significant revisions to Alora Fane's six elements, plus refinements to the affinities system I talked about last week, and some other miscellaneous things.
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DEVELOPMENT

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Weekly Update - Buffs, Affinities
2 years ago2,374 words
I revised some stuff related to stat buffs and equipment this week!
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DEVELOPMENT

5

1,493
Weekly Update - Map, Elemental Arenas, Skill Log, Still-To-Do List, Etc!
2 years ago2,450 words
I've got several things to show this week! Mostly related to navigating dungeons. Also, a summary of the stuff I still need to do.
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DEVELOPMENT

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1,603
Weekly Update - Discrete Dungeon Rooms
2 years ago1,451 words
Another productive week! I revised how rooms and the field camera work this week.
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DEVELOPMENT

2

1,380
Weekly Update - Various Battle Improvements
2 years ago1,618 words
I made a lot of improvements to Atonal Dreams' battle system this week!
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DEVELOPMENT

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1,439
Weekly Update: Intensity Stars
2 years ago486 words
A (relatively) quick one this week! I've been working more on the music system, which involved making decisions about the 'intensity' system that alters the background music and adds multipliers to damage delivered.
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DEVELOPMENT

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1,376
Weekly Update - Music System Coding, Distracting Dog
2 years ago1,151 words
This week, I worked on combining three separate music systems in Atonal Dreams' code, but didn't do as much as I'd like due to a distracting dog!
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DEVELOPMENT

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Weekly Music - Dynamusic System Proof of Concept
2 years ago1,750 words
I've got the idea I talked about last week - an integration of music into the battle system - mostly working!
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DEVELOPMENT

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Weekly Update - The Hows & Whys of Figmon
3 years ago2,724 words
It's already September! How did THAT happen?? I've been working on Atonal Dreams for over a year... So much for the hope I could start and finish in 6 months like I did with Memody: Sindrel Song!
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