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62 POSTS WITH THE TAG <Art>

PERSONAL

13

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Counselling Course Conclusion?
2 months ago1,837 words
I had the fifth session of the Counselling Skills course yesterday. I left before it ended, and I'm unsure whether or not to continue with the other 10 sessions.
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PERSONAL

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Artists vs AI; Counselling Course Concerns
4 months ago1,140 words
While AI can produce high-quality art quickly, in my experience, art's value comes from the creation process, at least in the sense of personal pride. Also, I've been losing sleep over doubts about the social dice roll I'll be making next week...
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DEVELOPMENT

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On Media Claimed By The Young; Another Eden
5 months ago2,278 words
I’ve actually done a lot of work on Dreamons this week, gasp! Though instead of going into detail about that, here's some rambling about popular creations being most obsessively consumed by the young and impressionable. Also, did you know there's a mobile JRPG made by some of the creators of Chrono Trigger? Plus a brief bit about the loneliness epidemic.
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DEVELOPMENT

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Dreamons Story Planning, Scattered Connections, Tomb Raider III
7 months ago1,488 words
I've been working on character revisions and story stuff for Dreamons, I talked to a couple of friends but not the counsellor, and I'm finding Tomb Raider III more frustrating than fun!
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DEVELOPMENT

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Back To Work - Dreamons Revisions
7 months ago2,097 words
I got back to this side project last week! Now I'm planning to focus it around an 'evil' council not unlike MARDEK's Governance de Magi. Also, Unity bug and counselling-related awkwardness.
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DEVELOPMENT

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Weekly Update - Interiors and Archetypes
12 months ago1,595 words
I did some stuff on this Belief Battles/Frayth thing this week: buildings and the interior areas they link to, and some concept designs for types of people you'd encounter.
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PERSONAL

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Weekly Update - A Follow-Up Re Atonal Dreams Box Art
1 year ago1,720 words
A second post this week with some thoughts about art I drew a few days ago, and the kind of feedback artists hope for when showing other people the fruits of their hard work.
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DEVELOPMENT

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Weekly Update - Cover art finished; Doubts due to lack of childhood encouragement
1 year ago1,254 words
I finished some promotional art, which I'm proud of, but... did your parents ever encourage you in your pursuit of your interests?
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DEVELOPMENT

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Weekly Update - Preparing for Promotion
1 year ago656 words
This week, I've seen the light at the end of the long tunnel I've been frustratingly stuck in for the past several weeks, and have been preparing to face the promotion stuff I've been avoiding.
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DEVELOPMENT

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Weekly Update - Narrative Character Connections
2 years ago1,448 words
I did more story-related planning this week! Here are some thoughts about the potential drama of connections between characters in stories!
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DEVELOPMENT

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Weekly Update - Satisfying Length??
3 years ago1,198 words
Does this Mementome introducing the imaginary version of Savitr seem too long to you? And how long do you prefer RPGs to be??
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DEVELOPMENT

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Weekly Update - Collie's Psychepelago Dungeon
3 years ago988 words
I spent this week building the Collie's Psychepelago area! Or at least setting up the tileset.
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DEVELOPMENT

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Weekly Update - Lore Stuff
3 years ago487 words
Not much to show this week, just some mentions of plans etc. I did some art of the Alora Fane races though!
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DEVELOPMENT

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WeeklyUpdate - It's a long process, Psychepelagos
3 years ago2,243 words
I mostly finished the intro I was working on, but it's not what I want it to be! I've come up with some revisions though which should make for a better world and story...
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DEVELOPMENT

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Weekly Update - Splendid Savitr, Kingdom Hearts Details
3 years ago1,372 words
I've almost finished the intro, but not quite! One thing I've yet to do is finalise a design for 'Splendid Savitr'. Also, I started playing Kingdom Hearts this week, which features more frustratingly aimless backtracking than I remember!
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DEVELOPMENT

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Weekly Update - Nightmare Intro, Belief V2 (Side Project)
3 years ago2,303 words
I spent this week working on the dark dream intro, though it's not finished yet! I also spent about a day fiddling around with a side project based on Belief - a game I worked on briefly a while back - for the fun of it.
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DEVELOPMENT

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Weekly Update
3 years ago2,118 words
Another disappointingly unproductive week again, sorry! Here's me venting about that a bit. Also some thoughts about the replies to last week's post regarding what a 'standard RPG' is.
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DEVELOPMENT

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Weekly Update - Losing Resonars? Replies re last post
3 years ago4,592 words
A long one this week! I've been thinking I should trim out some vestigial features to focus more on the monster-skills mechanic, plus some replies to things people said in comments on last week's post (since I can't reply to them all individually!).
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PERSONAL

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Looking Back at 2020
3 years ago - Edited 3 years ago4,026 words
Well, we survived 2020 somehow! Or at least some of us did, myself surprisingly included. I've also been quite productive this year, so - as is my tradition - I shall look back on all the stuff I've made here!
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DEVELOPMENT

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Atonal Dreams Weekly Update 23 - Dream Forms & Sexual Objectification
3 years ago - Edited 3 years ago2,483 words
More script work! I've planned some sections in which pairs of characters dream together, during which their appearances change based on how one of the dreamers subconsciously perceives themselves and the other. Interesting stuff... though again I've been wondering about the concept of sexual objectification and what people perceive as that.
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DEVELOPMENT

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Atonal Dreams Weekly Update 21 - Alora Fane Lore
3 years ago - Edited 3 years ago2,233 words
I've been trying to sort out the whole Divine Dreams + Belief + Atonal Dreams story in a way that makes sense to me! I've also come up with some symbols for important concepts during the planning process.
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DEVELOPMENT

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ADWU 15 - More Polishing (Demo soon?!?)
4 years ago - Edited 4 years ago1,572 words
This week, I've rethought how magic works, and have added an additional form of progression. I think I'll stop fiddling around with the battle mechanics now and devote the next couple of weeks to figuring out how best to start getting some players involved!
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DEVELOPMENT

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Atonal Dreams Progress, Week 4 - Monster Models
4 years ago448 words
Monster models!!
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DEVELOPMENT

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Atonal Dreams Progress, Week "3" - Overworld, Monster Concepts
4 years ago - Edited 4 years ago2,282 words
This week, I've redesigned the overworld a bit, composed some music for it, and planned and started making some monsters to populate it!
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DEVELOPMENT

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Atonal Dreams: Starring Savitr, Collie, Ossoum, and Pierce
4 years ago - Edited 4 years ago1,037 words
I've spent this week doing more story planning for this now-actually-named thing, Atonal Dreams, which has included drawing final designs of all the major characters. This eccentric bunch are the four playable ones!
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DEVELOPMENT

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Rethinking Divine Dreams?
4 years ago - Edited 4 years ago1,843 words
I love my ideas for Divine Dreams, but making enough money from them is such a daunting prospect that maybe I should rethink what I'm trying to do.
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DEVELOPMENT

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Divine Dreams - Direction & Counterpart Character Designs
4 years ago - Edited 4 years ago4,881 words
Here are four character designs for Divine Dreams, and a bit about the design process! Also, some clarification (again) about how I'm aiming to release Divine Dreams.
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DEVELOPMENT

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What Divine Dreams Is, and MARDEK's Origins
4 years ago - Edited 4 years ago3,407 words
In a nutshell, Divine Dreams is what MARDEK could have been, if I'd had more skill and I'd done more planning.
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DEVELOPMENT

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Fungoblin + Battle Videos + Mardek's Race
4 years ago - Edited 4 years ago5,191 words
I made a new monster model; here's a bit about the process! I've also continued implementing and refining the revised battle mechanics; here are four short battle videos showcasing my progress!! Also, should Mardek be a pink elf??? This is a long post!!!!
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DEVELOPMENT

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WU 2020-8D - Character and monster models!
4 years ago - Edited 4 years ago3,281 words
I've mostly made models this week! Two characters and two monsters!! Wow!!!
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DEVELOPMENT

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WU 2020-7D - Followers, Defence, Monsters (and my favourite Pokemon designs!)
4 years ago - Edited 4 years ago2,869 words
This week, I've made the cave tileset more organic, added following allies and some changes to the combat mechanics, and I've been designing miasmon (which is what the monsters are called in this)! Also, a bit about my favourite Pokemon designs from all eight generations.
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DEVELOPMENT

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Weekly Update 2020-5 (Development)
4 years ago3,720 words
Here's a brief review of what I achieved in January, a bit more about field mechanics, a model for Deugan, the conversation system, and some stuff about character progression (and menus).
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DEVELOPMENT

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Weekly Update 2020-2 (Development)
4 years ago - Edited 4 years ago2,224 words
Last week I talked about the battle mechanics; this week I mostly want to talk about some story stuff!
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DEVELOPMENT

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Belief - Lileah, Salvia, and Dharma
5 years ago3,751 words
Here's some revised concept stuff for my planned next game, Belief, in which a protagonist vaguely based on Mardek's mother is inseminated by an alien based on Rohoph. Fun for the whole family!
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PERSONAL

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Belief, with MARDEK Inspirations - The Magisterium
5 years ago2,778 words
Since I won't be able to make a completely faithful remaster of MARDEK, I'm wondering whether to try to make Belief instead, which is a completely different game, which was inspired by it but which isn't a remake as such. Here are some ideas for how concepts from MARDEK could be integrated into it; I'm curious how you feel about them.
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DEVELOPMENT

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Blight, a Lucen?
5 years ago1,028 words
This is a follow-up to ∞ the post from yesterday ∞, where I talked about the characters in my new game, Belief. A couple of comments inspired me to take the main character in a different direction, which led to redesigning his race. I'm not sure of the details yet though, despite lots of brainstorming!
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DEVELOPMENT

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Belief - Week 1 (EDIT 2)
5 years ago3,045 words
Here's what I've managed to achieve in the first week after starting this new project, currently called Belief. I've made a working 'battle' system, I've planned the primary protagonists and an outline of the story, and I've started on the stylised character graphics.
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DEVELOPMENT

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Varnyn Concept
5 years ago1,475 words
I've begun developing the barbari race for one of the additional petals, perhaps for my next game: the varnyn of the Shadowmoors. Here's some concept art, with commentary!
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PERSONAL

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Sindrel Song - Stage 6!!
5 years ago1,938 words
Gasp! I've actually finished all the main levels of Sindrel Song!
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PERSONAL

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More Sindrel Song!!
5 years ago2,534 words
Here's quite a bit of stuff I've been doing on Sindrel Song, including a couple of videos showing improved gameplay and the sheet music structure of playable songs I've been composing for it.
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PERSONAL

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This Creative Path, But Should I Be Walking Down It?
6 years ago3,600 words
Here's a video of Zaffre and Cerise talking, showing the kind of format I've been intending to use to tell the Taming Dreams story. I'm so unsure about whether it's worth doing, though... Am I naive? Is this childish? Would it only lead to my destruction even if it did one day work out?
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PERSONAL

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Zaffre
6 years ago402 words
Here's another one of these 3D models that I've made!
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PERSONAL

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Cerise
6 years ago772 words
Here's a 3D model that I've made, and an explanation of why I've made it!
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PERSONAL

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My Story, Part 2: A Period of Naive Vibrancy
6 years ago5,577 words
Continuing on from ∞ the previous post in this series ∞, I talk about how I got started making digital art and composing music.
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PERSONAL

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Male Sindrels! And a Bit About Incels vs Femcels
6 years ago989 words
Here's a (relatively) brief addition to what I talked about in the previous post!
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PERSONAL

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Male and Female Privileges and Limitations, and a Game Inspired By Them
6 years ago11,326 words
Are women oppressed by a patriarchal society, as feminism would have us believe? Or is it women who are privileged and men who are oppressed, as those who've taken the 'red pill' claim? Here's some ramblings about all that which have brought me a kind of peace, as well as a game concept that gender relations have inspired, based around the idea that the two sexes are playing different but overlapping games with dissimilar challenges, rather than one being absolutely more or less fortunate than the other in everything.
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PERSONAL

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Getting Somewhere...?
6 years ago2,594 words
I've been working on some concept art for ∞ that "Herbal Daemons" thing I mentioned a few posts ago ∞! It's bothering me that I haven't produced anything noteworthy in ages...
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PERSONAL

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Herbal Daemons
6 years ago2,084 words
Here are a few ideas I've been exploring for what kind of story I could tell using the thing I described in the previous post.
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3D Dialogue Thing - An Initial Mockup
6 years ago3,429 words
Based on comments on the previous post and my internal reactions to them, I've decided that I'm going to spend my time working on a sort of interactive story rather than a game!
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PERSONAL

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Fey & Viva Turntables
6 years ago279 words
Here are a couple of turntable gifs of the character models I've made so far for my recently-conceived game project, ∞ Embracing Eternity ∞!
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PERSONAL

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Viva Model (Edited)
6 years ago558 words
I've made another model for the game that I mentioned a couple of posts ago, ∞ Embracing Eternity ∞. This is Viva, an angel.
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PERSONAL

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Fey Model
6 years ago709 words
I made a model yesterday for the player character of the game I described in ∞ the previous post ∞!
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PERSONAL

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Embracing Eternity - A Game
6 years ago3,206 words
Over the past week or so, I've been working on the prototype for a game - my first in 3D - which will eventually be about suicide (sort of)!! Here's a version of it you can already play!!!!
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PERSONAL

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Proportion Perceptions
6 years ago635 words
I want to do a little informal experiment, and would appreciate volunteers!
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Attractiveness, and Biological Bases of Beauty
6 years ago5,272 words
Do you think that what we find attractive is determined by our life experiences and personal preferences, our biology, or a combination of the two? I think about what's attractive and what's not quite a lot, especially in regards to the 3D models I've spent much of the year making or tweaking.
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PERSONAL

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Wavelengths: A silly game thing
6 years ago4,977 words
I find myself making creative things quite often as a distraction from unappealing university work and my broken mind. What I've been making recently is all over the place, but here are a few recent examples for the curious.
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It's Called Divine Dreams Now
7 years ago705 words
I've been working some more on the project I mentioned in my previous post. I've written the first two scenes, and composed music for them too! I'd be interested to hear what you make of it.
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PERSONAL

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After Life - A Visual Story
7 years ago2,999 words
As a break from the usual self-pitying melodrama, I'd like to write about the creative project I'm currently working on, which I've been intending to do for ages.
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What's On My Chest
7 years ago4,867 words
My recent creative work has been driven by an unfulfilled desire for connection... in various forms. I'll use this post to talk about something I've been playing around with recently. And also the thing in this screenshot.
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Creativity & Critics
7 years ago2,679 words
I feel the drive to do something creative, and I've been playing around with ideas recently... But the fear of criticism really gets in the way of producing anything, especially since I want to use art as a way of coping with and communicating my psychological struggles, which has hardly been met with eager excitement in the past.
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Caricatures, Sort Of
8 years ago546 words
What I find most interesting about art is that it allows us to see another's subjective view of the world; I've talked about this a bunch of times before. So I prefer stylised works such as caricatures over photorealism (why paint what a camera could produce?). Extreme caricatures aren't the direction I want to take my own art in, though I do like the idea of exaggerating features to capture the 'essence' of an appearance rather than just its literal, objective features.
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Perception of Bodily Proportions
8 years ago2,673 words
I'm trying to distract myself from my brain by working on games, as that's really all I've known for the past few years. Uncertain of which of my various projects to direct my attention towards, I found myself drawn to one called Cultivate, where you design and look after little humans whose variable appearances are generated purely by code. While I should be adding features in order to make it into a playable game, instead I seem to spend an awful lot of time just looking at the people it randomly generates, thinking a lot about attractiveness and how we stylise our bodies in art. How drastically skewed proportions still register as human, how we're drawn not to realism, but to that which surpasses it...
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