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20 POSTS WITH THE TAG <Experiments>

DEVELOPMENT

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575
Dreamons Scenes - Proof of Concept
2 months ago1,840 words
A project I've hinted at for a while has finally manifested in some form! Though this is far from the first time I've made something like this...
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PERSONAL

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607
The Amazing Digital Circus; Inspiration from Depression
6 months ago1,327 words
While lying in bed depressed, I had some ideas for creative stuff, and also saw this thing called The Amazing Digital Circus that you may also have seen!
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PERSONAL

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Weekly Update - CBC Port, Sequel? Still Depressed
1 year ago2,392 words
Another days-late post! Depression slump continues. Some thoughts about a CBC port or remake and rambling about computer crashes and cutscene 'games' I enjoy making for myself but doubt would appeal to others.
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DEVELOPMENT

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Weekly Update - Experimenting With The New Elements Via Belief V3
2 years ago3,038 words
Last week, I wrote about an idea I'd had for combining the elements and runes in Atonal Dreams, and how I'd been experimenting with a side project - essentially a remake of my old 'Belief' project from late 2019 - to get a feel for whether or not the change would work. I've spent this week working away at that project, so I want to talk about it a bit!
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DEVELOPMENT

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Weekly Update - On Testing's Doorstep + Mentales
2 years ago1,776 words
I'm at the point with Atonal Dreams now where I can almost start the next round of alpha testing. I know I've been saying that for probably months, but while then it was on the horizon, now I'm standing on the doorstep. I've got badly burned out getting here, though, so I've also been recovering a bit by working on a side project, Mentales!
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DEVELOPMENT

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Weekly Update - Buffs, Affinities
2 years ago2,374 words
I revised some stuff related to stat buffs and equipment this week!
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DEVELOPMENT

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1,505
Weekly Music - Dynamusic System Proof of Concept
2 years ago1,750 words
I've got the idea I talked about last week - an integration of music into the battle system - mostly working!
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DEVELOPMENT

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Weekly Update - Fiddling Around With Dynamic Battle Music
2 years ago2,454 words
Here are some musical experiments I did to try and figure out how to integrate the musical resonars with the battle background music!
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DEVELOPMENT

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Weekly Update - Nightmare Intro, Belief V2 (Side Project)
3 years ago2,303 words
I spent this week working on the dark dream intro, though it's not finished yet! I also spent about a day fiddling around with a side project based on Belief - a game I worked on briefly a while back - for the fun of it.
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DEVELOPMENT

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Weekly Update - Narrative Themes, Intro Script Sketch, BGM Interactions
3 years ago1,854 words
I refreshed my memory about the story, wrote out some themes I'm intending for the narrative to explore, and wrote a potential script for the intro that I'm still not sure about! I also experimented with a suggested way of integrating music into battles, though I'm not sure about that either since it doesn't work with the existing battle track (included here)!
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PERSONAL

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2,275
Week Off's Over
4 years ago - Edited 4 years ago1,477 words
I took the last week and a half or so off working on Atonal Dreams, and did a bunch of other creative stuff instead, like modelling a human figure I hope to give dynamic, customisable features to! It's a big improvement over my last attempt at a dynamic 3D model back in 2017. I'm getting back to Atonal Dreams today, though.
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DEVELOPMENT

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3,150
Dayvha, Divine Dreams' Devilishly Different Drama Driver?
4 years ago - Edited 4 years ago1,647 words
The more I think about it, the more I like the idea of changing Divine Dreams' protagonist from the old Mardek to a new character, a golden-hearted 'devil' called Dayvha...
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PERSONAL

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MARDEK Steam Re-release - More Hurdles
4 years ago - Edited 4 years ago911 words
Porting MARDEK to Steam has been frustrating and so far fruitless; here's a bit of venting about it, to let you know how it's going and to relieve my own stress!
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DEVELOPMENT

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3,894
WU 2020-7D - Followers, Defence, Monsters (and my favourite Pokemon designs!)
4 years ago - Edited 4 years ago2,869 words
This week, I've made the cave tileset more organic, added following allies and some changes to the combat mechanics, and I've been designing miasmon (which is what the monsters are called in this)! Also, a bit about my favourite Pokemon designs from all eight generations.
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DEVELOPMENT

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WU 2020-6D - Dreamcave Demo Plans and Progress
4 years ago - Edited 4 years ago3,470 words
I'm at the point in development now where the initial burst of enthusiasm has likely run its course, so productivity should be more gradual from now on. Most of the major features exist in some basic form, and my main goal now is assembling them into a working demo.
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DEVELOPMENT

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Weekly Update 2020-4 (Development)
4 years ago - Edited 4 years ago2,593 words
I started building the field section of Divine Dreams this week, and I've achieved a lot!
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DEVELOPMENT

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Weekly Update 2020-1 (Development)
4 years ago - Edited 4 years ago2,637 words
I've done quite a bit on the MARDEK Reimagining this past week! This time, I'll be talking about the title I've decided on, and a basic battle system I've planned and got working!
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PERSONAL

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2,416
Zaffre
6 years ago402 words
Here's another one of these 3D models that I've made!
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PERSONAL

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2,609
Cerise
6 years ago772 words
Here's a 3D model that I've made, and an explanation of why I've made it!
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PERSONAL

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Proportion Perceptions
6 years ago635 words
I want to do a little informal experiment, and would appreciate volunteers!
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