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32 POSTS WITH THE TAG <Promotion >

DEVELOPMENT

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Weekly Update - Character Creator, Nudity?
1 year ago1,358 words
I've spent this week working on this side project I still haven't decided on a title for! The player can create their own character now. Also, what counts as inappropriate nudity??
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PERSONAL

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Reddit post re toxic game 'fans'
1 year ago407 words
∞ Here's a thread I saw on Reddit ∞ where a game dev talks about getting literal death threats from his 'passionate' audience for a yet-to-be-released game.
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DEVELOPMENT

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1,137
Weekly Update - Cover art finished; Doubts due to lack of childhood encouragement
1 year ago1,254 words
I finished some promotional art, which I'm proud of, but... did your parents ever encourage you in your pursuit of your interests?
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DEVELOPMENT

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Weekly Update - Preparing for Promotion
1 year ago656 words
This week, I've seen the light at the end of the long tunnel I've been frustratingly stuck in for the past several weeks, and have been preparing to face the promotion stuff I've been avoiding.
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PERSONAL

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Head Pressure, Continued; Several Stressful Factors
1 year ago1,284 words
For the second week in a row, this post's mostly just an excuse about how I've not achieved what I wanted to this week, due to general mental illness exacerbated by several situational stressors. Bleh.
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DEVELOPMENT

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Weekly Update - Promotion Wariness, Wondering Whether To Focus On Porting Old Games
2 years ago1,327 words
This week, I made some Atonal Dreams improvements (mostly) based on feedback from the previous test, and intended to post about it on Reddit, but... am I too burned out? Should I focus on stuff like porting my old games first?? Am I just making up excuses to avoid doing something I have a strong trauma-related aversion towards???
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DEVELOPMENT

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Weekly Update - Alpha Testing Phase 3, Week 1 - Quiet
2 years ago1,173 words
I announced the start of the third alpha test of Atonal Dreams on Monday... but so far only one person has provided feedback. It's discouraging, but I blame myself!
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DEVELOPMENT

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Weekly Update - Waiting for Alpha Feedback, Anxiously Procrastinating
2 years ago2,093 words
I've spent this week waiting for feedback for the Atonal Dreams Alpha... or rather, that feels like an excuse to shirk work more than anything, as I find the mere thought of the next big steps - or the alternative severe life changes if this won't work out - so distressing. I should try to play a game for the first time in ages to destress and reinspire myself, but I've been struggling to decide which one!
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DEVELOPMENT

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Weekly Update - Two New Battle Music Tracks, Blog Replacement?
2 years ago1,186 words
I composed two new pieces of battle music this week... which I can't show off due to technical issues with my composing program. I'm also wondering about other ways of talking about my progress that might be more noticed...
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PROMOTION

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Money, Kickstarter
3 years ago2,246 words
I want to talk a bit about money again: how much I'm earning each month, and how the amount that other indie games raise on Kickstarter does convince me to give that a go.
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PERSONAL

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The Familiarity Tightrope
3 years ago701 words
I've set myself the goal to finish off preparing the Steam page for Atonal Dreams today, but uncertainty's quite a barrier again so I'm writing a bit about it!
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DEVELOPMENT

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Weekly Update - Preparing for Steam
3 years ago2,744 words
I've started putting Atonal Dreams on Steam so then I can start accumulating wishlists and run an alpha test before moving forward, but it's tough knowing how to present it, especially without feedback...
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PROMOTION

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Is The Indie Game Dev Dream Real?
3 years ago - Edited 3 years ago1,438 words
I saw this video the other day, in which a just-starting indie dev interviews another who claims to be earning six figures a year from what started as solo games dev, and felt it was worth a post of its own!
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DEVELOPMENT

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ADWU 16 - Next Steps?
4 years ago - Edited 4 years ago1,516 words
I've spent the past couple of weeks looking into what the most sensible next steps might be, but it's still annoyingly unclear. Here's what I'm going to do next anyway, though.
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PROMOTION

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Research Week - Day 3 - Should I Do A Demo?
4 years ago - Edited 4 years ago3,123 words
My intention today was to read a bunch of articles about how and when I should release a demo. I ended up getting through a single r/gamedev post-mortem and some of the comments before running out of steam!
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PROMOTION

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Research Week - Day 1
4 years ago - Edited 4 years ago2,337 words
Here's a look at some sales stats for my games so far, as well as a couple of articles about the financial suicide of trying to make a living from indie games!!
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PROMOTION

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Marketing Questions I Need To Research
4 years ago - Edited 4 years ago1,122 words
I don't know enough about marketing an indie game, so Atonal Dreams is unlikely to succeed financially unless I learn more. I've written out a list of questions I don't know the answers to, which I'll spend the next week or two researching. Seems more directed than just fumbling around watching videos in the general area!
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PROMOTION

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Some More Interesting Numbers (Among Us)
4 years ago - Edited 4 years ago1,605 words
Have you ever heard of a game called Among Us? Probably not. It's really obscure. I mean, it only has 104,597 reviews on Steam. I feel sorry for the developers, honestly.
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PROMOTION

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Numbers and their Relevance (Patch Quest)
4 years ago991 words
Here's an interesting video by a dev who's been working on the same game (sort of) for five years (do you think I'm slow??), who gets a lot of attention on his well-made Youtube videos, though surprisingly that doesn't seem to translate to Twitter followers, which makes me wonder how well attention on any social media translates to actual sales in the end.
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PROMOTION

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Promotion Research - Week 1
4 years ago - Edited 4 years ago1,916 words
To have any hope of succeeding with this games thing, I'll need to do a lot more promotion than I have been doing... as I've said in a bunch of different, fairly scattered posts over the past few months. Things do come up on my radar throughout the week, and to get better at focusing on this, I've made a new category of posts here, and I'll add a new post in this category every Sunday (a new dev post will be every Saturday).
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PERSONAL

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I should follow some indie devs on Twitter
4 years ago583 words
I don't follow anyone on Twitter, but I should start following some other indie devs so I feel less alone in walking this path! Any suggestions?
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PERSONAL

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Indie Dev Marketing Research, June 2020 - Part 1
4 years ago - Edited 4 years ago8,027 words
I'm doing research into how to make money from indie games! Here's a loooong look (a big chunk of which is quotes) at a couple of postmortems which help shed light on where money can come from, and how similar indie devs' stories often are.
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PERSONAL

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Promotion Research - Day 2
4 years ago - Edited 4 years ago2,210 words
Here's another post about my continuing journey into the unfamiliar territory I need to explore if I'm to make anything of this games thing! In this one, I mainly talk about stuff from the comments on the last post.
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PERSONAL

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Can I keep doing this?
4 years ago - Edited 4 years ago1,598 words
I struggled to sleep last night because I was fretting so much about whether I can continue doing this games thing.
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PERSONAL

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WU 2020-9P - Redirecting for a bit?
4 years ago920 words
I've been enjoying development, but I do need to focus on some other related stuff - like promotion - for a while! Despite the usual annoying depression.
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PERSONAL

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WU 2020-7P - Depression, The Grapevine
4 years ago662 words
Depression's reared its heavy, leaden head these past few days. I've got stuff done despite it, but it's still annoying! Also, the attention my posts get is reducing over time rather than increasing. How do people - including YOU, dear, beloved reader - actually hear about games and keep up about their releases?
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PERSONAL

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Exposure!
4 years ago - Edited 4 years ago2,304 words
Memody: Sindrel Song is out now. The previous post is a quick announcement of that; this is a more in-depth ramble about my feelings related to it.
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PERSONAL

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Same Old, Just Venting (EDITED)
5 years ago1,346 words
Have you ever liked any games because they dealt with deeper themes? Or is the appeal of games entirely about escapism?
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PERSONAL

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A Reddit thread about an indie game announcement...
5 years ago2,988 words
I need to release Sindrel Song on Steam, and I'll be devoting this week to that exclusively rather than getting distracted with MARDEK or Belief or whatever like I have for the past few weeks. Since I don't have anyone to talk with during the process, but it helps to do so, I'm writing out my thoughts and observations in this post. Specifically, here are some observations and thoughts about a Reddit thread where an indie developer announced the completion of their new game...
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PERSONAL

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To Self-Publish or not? Still unsure!
5 years ago1,665 words
Last week, I talked about how I'm aiming to get Sindrel Song on Steam, but I'm unsure whether to self-publish or get a publisher. I've since read a bit about it, but I'm still not sure!
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PERSONAL

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Preparing for Steam
5 years ago807 words
Since the 'release' of Sindrel Song was so quiet due to Kartridge's obscurity, I'll need to do some research that I've mentioned in the past but haven't actually done yet... Maybe you can help, if you're that way inclined?
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PERSONAL

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Researching Indie Game Promotion...
5 years ago1,129 words
I've just been naively assuming that Sindrel Song will do okay without too much promotional effort on my part. I very much doubt that it'll make millions!!, but I thought $10k+ would just 'sort of happen somehow'. That if the game were out there, thousands of people would notice and buy it. I've been avoiding actually doing research about promotion and marketing though because it's stressful and unfamiliar to even think about, but now that release is upon me (or delayed, if anything), I've been looking into it and... well, experiencing the anxiety I'd been avoiding it to prevent. I'm planning to do more research and to keep updating this post with everything I learn, even if nobody reads it and it's all for my benefit! It'll be useful to have it all in one place.
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