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57 POSTS WITH THE TAG <Gifs>

PERSONAL

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Emotive Hands, Life Indecisiveness
1 month ago721 words
I'm back to working on stuff again, like animations for Dreamons. Also the same old indecisiveness about where my life is going...
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DEVELOPMENT

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Dreamons Story Planning, Scattered Connections, Tomb Raider III
7 months ago1,488 words
I've been working on character revisions and story stuff for Dreamons, I talked to a couple of friends but not the counsellor, and I'm finding Tomb Raider III more frustrating than fun!
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DEVELOPMENT

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Figuring Out Shader Graphs for Prettier Dioramas
9 months ago1,143 words
Graphical improvements! Technical stuff! Wow!!
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DEVELOPMENT

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Dialogue Scenes & Dioramas
10 months ago1,294 words
Some thoughts about how battles should probably begin with silly narrative scenes, and how maybe area rooms could look like isolated dioramas...
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PERSONAL

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This may be what actual UFOs look like?!
11 months ago617 words
I made a 3D model of a bizarre UFO described both by a recent whistleblower (to be?) AND an account from two or three decades ago!
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DEVELOPMENT

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Weekly Update - Particle Effects!
2 years ago868 words
Typically, RPG spells create flashy particle effects when used, and I've been putting off adding proper ones to the skills in Atonal Dreams. So I finally got around to that this week!
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DEVELOPMENT

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Weekly Update - Alpha 2's Doorstep, Revised Aster, Kickstarter Hope?
2 years ago1,951 words
Gasp! I'm ready to start the next Atonal Dreams alpha test next week! Also I've maybe revised Alora Fane's logo and cosmology a bit? And a brief look at another 'solo' dev's Kickstarter, which evoked very mixed feelings in me...
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DEVELOPMENT

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Weekly Update - Gruelling Remaining Animation Tasks
2 years ago1,517 words
There are a whole lot of aspects of game dev that I get excited about and enjoy! But there are so many facets to it that I suppose it wouldn't be possible to be in love with every single thing I have to do. I tend to put off the undesirable tasks as much as possible, but I'm at the point now where they're pretty much all that's left at the bottom of the task barrel before I can run the next alpha... so I'm having to endure the gruelling process of working through them.
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DEVELOPMENT

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Weekly Update - Map, Elemental Arenas, Skill Log, Still-To-Do List, Etc!
2 years ago2,450 words
I've got several things to show this week! Mostly related to navigating dungeons. Also, a summary of the stuff I still need to do.
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DEVELOPMENT

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Weekly Update - Discrete Dungeon Rooms
2 years ago1,451 words
Another productive week! I revised how rooms and the field camera work this week.
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DEVELOPMENT

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Weekly Update - Various Battle Improvements
2 years ago1,618 words
I made a lot of improvements to Atonal Dreams' battle system this week!
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DEVELOPMENT

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Atonal Dreams: ~2 Years Of Progress
2 years ago6,907 words
Atonal Dreams was meant as a short standalone prequel to a longer reimagining of the MARDEK story - itself a reworking of another project I'd started on earlier - which I intended to finish within six months to a year. It's been either about a year and a half, two years, or two years and four months since I started - depending on where the start is considered to be - and the finish line still seems distant. In this obnoxiously long, image-heavy post, I want to look back over the entire development journey, to see how the game has evolved each month.
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DEVELOPMENT

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Weekly Update - Rabbish, Anguist, Renaming Arousal?
2 years ago1,022 words
I made two new figmon this week! I also wonder whether to rename a gameplay mechanic people took issues with the name of...
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DEVELOPMENT

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Weekly Update - Mysteed, World Map, & Game Idea - Figmon Mobile Game?
3 years ago3,836 words
A long one this week! For Atonal Dreams, I made Savitr's flying figmon steed, and the beginnings of a world map you'd use for fast travel. I also want to talk about an idea I have for a potential smaller side project: a simple roguelike virtual pet thing...
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DEVELOPMENT

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Weekly Update - The Hows & Whys of Figmon
3 years ago2,724 words
It's already September! How did THAT happen?? I've been working on Atonal Dreams for over a year... So much for the hope I could start and finish in 6 months like I did with Memody: Sindrel Song!
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DEVELOPMENT

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Weekly Update - Celestot, Bridove, Mementomes, Lore
3 years ago1,398 words
I did a lot this week! I made two new monsters, came up with an idea - mementomes - that solves some uncertainties, and improved the Lore section!
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DEVELOPMENT

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Weekly Update - Monstrife, JRPG Hero Savitr
3 years ago1,191 words
I made models of a monster and a hero!
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DEVELOPMENT

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WeeklyUpdate - It's a long process, Psychepelagos
3 years ago2,243 words
I mostly finished the intro I was working on, but it's not what I want it to be! I've come up with some revisions though which should make for a better world and story...
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DEVELOPMENT

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Weekly Update - Nightmare Intro, Belief V2 (Side Project)
3 years ago2,303 words
I spent this week working on the dark dream intro, though it's not finished yet! I also spent about a day fiddling around with a side project based on Belief - a game I worked on briefly a while back - for the fun of it.
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DEVELOPMENT

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Weekly Update - Music Musings and a Potentially Problematic Nightmare
3 years ago1,990 words
Lots of indecisiveness this week about whether characters should wield musical instruments, and how Collie is portrayed in the new dream intro!
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DEVELOPMENT

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Weekly Update - Beast, Break
3 years ago933 words
I made a model of a nightmarish Beast this week, but I'm still really tired and unproductive so I'll probably take next week off to try and recover a bit.
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DEVELOPMENT

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Weekly Update
3 years ago2,118 words
Another disappointingly unproductive week again, sorry! Here's me venting about that a bit. Also some thoughts about the replies to last week's post regarding what a 'standard RPG' is.
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DEVELOPMENT

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Weekly Update - Dream Skins, Battle Demo Video, What is a Standard RPG?
3 years ago645 words
I didn't do as much as I'd like this week due to a bunch of factors, so I worked on trying to address those. I also (mostly) made the dream versions of Collie and Savitr, I've included a video showing a basic battle to hopefully clarify some stuff I've previously only written about, and I'm curious to hear your thoughts about a question: What, to you, is a 'standard RPG'?
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DEVELOPMENT

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Weekly Update
3 years ago1,762 words
Last week, I talked about removing the vestigial resonars, and I've finalised that decision now. Since having neither a weapon or shield felt too empty, I've replaced the resonars with two new equippable items: an 'amulet' on the right hand for 'attacking', and a 'bracelet' on the left for bracing against incoming blows. I also designed two new monsters to replace the old skills!
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DEVELOPMENT

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Weekly Update - Intro Tutorials, Ignorat
3 years ago1,957 words
I've done a lot this week, again! I've been working on some revised tutorial dialogue scenes, and I made a new monster!
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DEVELOPMENT

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Weekly Update - Various things!
3 years ago858 words
I'm still working on changes inspired by tester feedback!
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DEVELOPMENT

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Weekly Update - Preparing for Steam
3 years ago2,744 words
I've started putting Atonal Dreams on Steam so then I can start accumulating wishlists and run an alpha test before moving forward, but it's tough knowing how to present it, especially without feedback...
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DEVELOPMENT

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Weekly Update - Almost, Ardrungs
3 years ago - Edited 3 years ago1,436 words
I hoped to have Atonal Dreams ready for alpha testing this week, though depression got in the way of that. I've almost got there though; just a few more tweaks. Also another album of non-game music, from the same time I composed the OST for MARDEK.
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DEVELOPMENT

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Weekly Update - Maelstroms & Mausolea, SMECOF OST
3 years ago - Edited 3 years ago1,165 words
I've finished off some more stuff in preparation for an alpha test, though I'm still not there yet. Also, SMECOF OST. Whoopee.
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DEVELOPMENT

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Weekly Update - Many little tasks, Early RPG Music
3 years ago - Edited 3 years ago2,123 words
I was hoping to have Atonal Dreams ready for some kind of alpha test by the end of this week, but frustratingly that's not happened yet because there's so much to do! Also, this week's Music Album contains music from Deliverance (and Fig Hunter and some old stuff)!!!1
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DEVELOPMENT

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Weekly Update - Pierce Intro Video, Minimap, Raider OST
3 years ago - Edited 3 years ago1,975 words
The main thing I want to show this week is a video of Atonal Dreams' intro bit in preparation for a maybe-soon demo, which I'd very much like to hear your thoughts about! I also added a minimap, and uploaded the OSTs of two Raider games as the Album of the Week.
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PERSONAL

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Looking Back at 2020
3 years ago - Edited 3 years ago4,026 words
Well, we survived 2020 somehow! Or at least some of us did, myself surprisingly included. I've also been quite productive this year, so - as is my tradition - I shall look back on all the stuff I've made here!
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DEVELOPMENT

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ADWU 15 - More Polishing (Demo soon?!?)
4 years ago - Edited 4 years ago1,572 words
This week, I've rethought how magic works, and have added an additional form of progression. I think I'll stop fiddling around with the battle mechanics now and devote the next couple of weeks to figuring out how best to start getting some players involved!
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DEVELOPMENT

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Atonal Dreams Weekly Update 14 - Battle Polishing, Next Steps (Demo soon?)
4 years ago - Edited 4 years ago1,803 words
I've been adding some final features and tweaks to Atonal Dreams' battle system, with the intention of having something playable that I can show off to get some opinions about before proceeding. I'm not actually sure where to release that, though; I've seen a few conflicting things!
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DEVELOPMENT

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Atonal Dreams Weekly Update 5 - Skills Revisions
4 years ago - Edited 4 years ago1,931 words
This week I've mostly revised the way skills work in the game and cleaned up a lot of months-old code!
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PERSONAL

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Week Off's Over
4 years ago - Edited 4 years ago1,477 words
I took the last week and a half or so off working on Atonal Dreams, and did a bunch of other creative stuff instead, like modelling a human figure I hope to give dynamic, customisable features to! It's a big improvement over my last attempt at a dynamic 3D model back in 2017. I'm getting back to Atonal Dreams today, though.
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DEVELOPMENT

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Atonal Dreams Progress, Week 4 - Monster Models
4 years ago448 words
Monster models!!
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DEVELOPMENT

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Atonal Dreams Progress, Week "3" - Overworld, Monster Concepts
4 years ago - Edited 4 years ago2,282 words
This week, I've redesigned the overworld a bit, composed some music for it, and planned and started making some monsters to populate it!
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DEVELOPMENT

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Atonal Dreams Progress, Week ? - Weapons, Overworld, Musical Themes
4 years ago - Edited 4 years ago2,736 words
I've done a lot of different things on Atonal Dreams this week! I've added weapon functionality for Pierce and Ossoum, I've started building the island the game takes place on, and I've composed music for all four playable characters.
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DEVELOPMENT

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4 Big Atonal Dreams Things!
4 years ago - Edited 4 years ago795 words
After weeks of wondering and planning, I feel I've got the ball rolling on Atonal Dreams now! I've made an info page and a roadmap to explain what the game is and when it might be finished, as well as some new systems that I just added this week!
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DEVELOPMENT

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Atonal Dreams - Ossoum & Pierce
4 years ago - Edited 4 years ago772 words
I've made models for these Atonal Dreams party members, and a short video scene thing of them interacting! I've also got a plan for when I might be able to finish Atonal Dreams by.
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DEVELOPMENT

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Island Tileset, Resonar Slashes
4 years ago - Edited 4 years ago2,197 words
I'm trying to get to a point with... whatever this Divine Dreams prelude thing is going to be called where I can show off snazzy gifs of gameplay etc to generate interest in the project as I work towards completion. So this week, I've built an island tileset for Savitr and Collie to run around on, and animated their physical attacks so they can fight monsters.
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DEVELOPMENT

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Savitr & Collie
4 years ago - Edited 4 years ago1,852 words
I've made 3D models for the two main characters of this still-unnamed shorter Divine Dreams RPG this week: Savitr, the Seraph paragon, and Collie, his (ridiculous) caninely-quirky Cherub apprentice. Quite a contrast!
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DEVELOPMENT

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Dayvha, Divine Dreams' Devilishly Different Drama Driver?
4 years ago - Edited 4 years ago1,647 words
The more I think about it, the more I like the idea of changing Divine Dreams' protagonist from the old Mardek to a new character, a golden-hearted 'devil' called Dayvha...
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DEVELOPMENT

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Fungoblin + Battle Videos + Mardek's Race
4 years ago - Edited 4 years ago5,191 words
I made a new monster model; here's a bit about the process! I've also continued implementing and refining the revised battle mechanics; here are four short battle videos showcasing my progress!! Also, should Mardek be a pink elf??? This is a long post!!!!
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DEVELOPMENT

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WU 2020-12 - Music: Main Theme, Dreamcave, and Casual Battle!
4 years ago - Edited 4 years ago1,747 words
I've composed some music for Divine Dreams! Here are three pieces, with the equivalent ones from MARDEK to directly compare them to!
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DEVELOPMENT

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WU 2020-11D - VFX!
4 years ago - Edited 4 years ago874 words
I've mostly focused on visual effects this week!
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DEVELOPMENT

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WU 2020-10D - Concords, Greatshield
4 years ago - Edited 4 years ago3,018 words
This week, I added the beginnings of long-planned mechanical feature: something called 'concords', which represent the connections between pairs of characters, and which grant various benefits when developed. Also, I redesigned Deugan's weapon.
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DEVELOPMENT

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WU 2020-9D - Buffs, Moods, and Skills
4 years ago - Edited 4 years ago3,187 words
We're nine weeks in now, gasp! This week, I've been working on battle mechanics stuff like buffs and status effects and skills, which I shall talk about here!!
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DEVELOPMENT

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WU 2020-8D - Character and monster models!
4 years ago - Edited 4 years ago3,281 words
I've mostly made models this week! Two characters and two monsters!! Wow!!!
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DEVELOPMENT

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WU 2020-7D - Followers, Defence, Monsters (and my favourite Pokemon designs!)
4 years ago - Edited 4 years ago2,869 words
This week, I've made the cave tileset more organic, added following allies and some changes to the combat mechanics, and I've been designing miasmon (which is what the monsters are called in this)! Also, a bit about my favourite Pokemon designs from all eight generations.
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DEVELOPMENT

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WU 2020-6D - Dreamcave Demo Plans and Progress
4 years ago - Edited 4 years ago3,470 words
I'm at the point in development now where the initial burst of enthusiasm has likely run its course, so productivity should be more gradual from now on. Most of the major features exist in some basic form, and my main goal now is assembling them into a working demo.
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DEVELOPMENT

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Weekly Update 2020-5 (Development)
4 years ago3,720 words
Here's a brief review of what I achieved in January, a bit more about field mechanics, a model for Deugan, the conversation system, and some stuff about character progression (and menus).
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DEVELOPMENT

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Weekly Update 2020-4 (Development)
4 years ago - Edited 4 years ago2,593 words
I started building the field section of Divine Dreams this week, and I've achieved a lot!
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Weekly Update 2020-1 (Development)
4 years ago - Edited 4 years ago2,637 words
I've done quite a bit on the MARDEK Reimagining this past week! This time, I'll be talking about the title I've decided on, and a basic battle system I've planned and got working!
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DEVELOPMENT

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Belief - Lileah, Salvia, and Dharma
5 years ago3,751 words
Here's some revised concept stuff for my planned next game, Belief, in which a protagonist vaguely based on Mardek's mother is inseminated by an alien based on Rohoph. Fun for the whole family!
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PERSONAL

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Belief - What Is It?
5 years ago3,041 words
I'm working on getting to the point with Belief where I can show a video of the gameplay. I'm not at that point yet, but here's what I've done so far. I'm wondering whether it might be best to make it a standalone game (rather than three chapters) at first, without connections to MARDEK, to see whether people are receptive to that before locking myself into something I might not finish, but there are still a lot of decisions to be made.
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