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crocodileman944~4Y
I got quite a few suggestions, but I don't know how many of them are feasible.

- There's a flaw with the enemy Dreamfish that I assume is an oversight. Their physical attacks are supposed to put a character to sleep, but they inflict the Sleep status effect before they deal damage, resulting with them immediately disabling the Sleep they just inflicted. The two commands that are triggered by their attack should therefore change order.

- Karnos and Animus should have the move Delay Buster replaced with Dispel. Since they are programmed to try to disable Haste when a playable character has the status enabled, you can easily manipulate the AI to spam that move by having the Yellow fairy or Scarab of Fury equipped. If you also give the character an air resistance of at least 100%, they will keep using Delay Buster to no avail, as the Auto-Haste can't be dispelled and the air damage caused by the move will do no harm. Granted, Dispel would probably also be used to no avail, but it would at least deactivate almost every single temporary buff.

- Delay Buster should, however, replace Shock as Karnos's air-form exclusive attack. As of now, the air-form is the only one to not have an exclusive AoE attack and Shock is also a relatively weak attack compared to the AoE moves in its other elemental forms. It would also make sense for Delay Buster to be air-form exclusive, since it's the most powerful AoE air-attack in the game.

- The 8th battle in Zach's Survival tournament at the arena should be changed. Since Flame Soul is immune to both air and physical (the element) damage, the only way for Zach to damage the enemy, aside from consumables like Really Cold Water, is through Sinstrike. The biggest problem arises from Flame Soul's capability of berserking Zach, which prevents him from using any of the previously mentioned options and results in a situation where the player can do nothing but wait for the Flame Soul to kill Zach.
My proposed solution is to either reduce Flame Soul's air resistance to 50% or replace it with Wretched Soul, which already has an air resistance of 50%. That way, even a berserked Zach could make progress, granted that he has either Soulstrike enabled or Eagle Wings equipped.

- The stat reducion caused by Gloria's attacks should either be reduced to 1-2 or, preferably, just 1. As it is now, you can easily make many bosses, especially Animus, trivial by using Wildfire and Whirlpool to reduce their offensive stats to zero. I agree with MF that Razor Leaf should have a higher base power and the VIT reduction removed, as it has no effect on the enemies.

- I also agree with MF that characters not used in battle should receive XP as well. It would encourage trying out different combinations and it would also make Mardek not as overpowered, since grinding exp for underleveled characters results in Mardek being overleveled. I would suggest being able to remove Mardek from the party, but almost all cutscenes expect you to have Mardek in the party.

- I agree with MaxDes that Astral Wanderer's Garb should be nerfed, as it basically makes you immune against most of Animus's moves. His suggestion to nerf the dark resistance of the Onyx Ring and Shield of Darkness is also good.

- If it is possible to not make the area music restart when finishing a battle, that would also be greatly appreciated.

- The level growth of the Trilobite Warriors NPC's should be increased from 2 levels per defeated warrior to 4, or at least 3. As it is now, their level scaling is significally lower than that of the playable characters, making each consecutive encounter easier than the previous one and the first encounter the only actual challenge. By increasing it to 4, their level growth would be on par with that of the playable characters, keeping them a challenge the whole way through.

- Finally, if you still plan to include the walkthrough, keep in mind that the sections Medals, Characters, Skills List and Commentary are empty and should probably be removed.
The walkthrough also make the claim that you can't obtain the Miasmal Chalices if you've defeated the Guardian of the temple. Since this was chaned in an update, it sould probably also be changed in the walkthrough. It's brought up in the sections Water Temple, Fire Temple, Earth Temple and Secrets.


This may sound like I'm complaining, but the only real complaint here is the one regarding Zach.
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