I'll probably send you a mail soonish about the server, I'd be curious to try it out.
One thing I'll say in advance is to disallow the /tts command and tags such as @everyone and @here. The former makes messages spoken out loud with a text-to-speech voice and the latter two send pinks to everybody in the server, both rather annoying!
I've been in two Discord servers related to games I've played, though one is much more of a general social server with lots of talk about politics and people sharing art and talking about other games they're playing and whatnot. It's a nice server and I do enjoy being in it! Apparently it has like hundreds of people in it, but like most are lurkers and much less regulars, similar to FH indeed.
There was also another server that was just a dedicated gaming server, much smaller in scope. It was for the game Dicey Dungeons.
I remember how initially the server didn't have any rules other than "be nice". That didn't really last very long when you got people disagreeing over what being nice is. Several heated arguments about the proper pronouns to use for the Jester Dice followed, and suddenly there needed to be more rules and whatnot. (For the record they are totally a they [LINK] )
I left not that long after, also in part because all the game discussion was very crunchy and I kinda just got tired of it eventually. I didn't really like the overall server atmosphere anyway. It's important to cultivate the right mood from the start, though I guess you've got the sorts of people you want in the server here in your comments section. And me, too!!
Discord might also be a good place for people to beta test your game, you could have like a beta tester role and a beta testing room. It'd allow the same sort of stream of consciousness, type thoughts as they occur style of feedback we used to do back when testing Miasmon and Taming Dreams.
Some of the people I know who are planning to buy MARDEK don't have it wishlisted! And 490 is still quite good, much more than the many stillborn games that never even get enough reviews to ever get off the ground. I should make sure to write a review too, tomorrow.
4
Tobias 1102~4Y
I've replied to your email and sent you a link... hopefully nothing will go wrong. I feel so reluctant about having another community, but I suppose it's better to give it a try than to wonder, and I don't want to miss the opportunity that is MARDEK's Steam release...
I watched a video to do some of that basic configuration stuff, but hopefully I didn't miss anything obvious! It's annoying how having a bunch of rooms seems to be the norm and they all have a bunch of permissions you have to set up...
I was hoping I wouldn't have to go too much into detail about rules, but I remember from Fig Hunter how what seems obvious can be subjective and contested... I suppose we'll have to come up with some rules collectively.
Establishing the right kind of social environment is important, and I hope I can do it right this time... though it's also worrying to think that if I don't, it can't be undone and restarted??
One thing I'll say in advance is to disallow the /tts command and tags such as @everyone and @here. The former makes messages spoken out loud with a text-to-speech voice and the latter two send pinks to everybody in the server, both rather annoying!
I've been in two Discord servers related to games I've played, though one is much more of a general social server with lots of talk about politics and people sharing art and talking about other games they're playing and whatnot. It's a nice server and I do enjoy being in it! Apparently it has like hundreds of people in it, but like most are lurkers and much less regulars, similar to FH indeed.
There was also another server that was just a dedicated gaming server, much smaller in scope. It was for the game Dicey Dungeons.
I remember how initially the server didn't have any rules other than "be nice". That didn't really last very long when you got people disagreeing over what being nice is. Several heated arguments about the proper pronouns to use for the Jester Dice followed, and suddenly there needed to be more rules and whatnot. (For the record they are totally a they [LINK] )
I left not that long after, also in part because all the game discussion was very crunchy and I kinda just got tired of it eventually. I didn't really like the overall server atmosphere anyway. It's important to cultivate the right mood from the start, though I guess you've got the sorts of people you want in the server here in your comments section. And me, too!!
Discord might also be a good place for people to beta test your game, you could have like a beta tester role and a beta testing room. It'd allow the same sort of stream of consciousness, type thoughts as they occur style of feedback we used to do back when testing Miasmon and Taming Dreams.
Some of the people I know who are planning to buy MARDEK don't have it wishlisted! And 490 is still quite good, much more than the many stillborn games that never even get enough reviews to ever get off the ground. I should make sure to write a review too, tomorrow.
I watched a video to do some of that basic configuration stuff, but hopefully I didn't miss anything obvious! It's annoying how having a bunch of rooms seems to be the norm and they all have a bunch of permissions you have to set up...
I was hoping I wouldn't have to go too much into detail about rules, but I remember from Fig Hunter how what seems obvious can be subjective and contested... I suppose we'll have to come up with some rules collectively.
Establishing the right kind of social environment is important, and I hope I can do it right this time... though it's also worrying to think that if I don't, it can't be undone and restarted??