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purplerabbits146~4Y
The idea you've got are pretty good.

For kickstarter, I've only really put money into the Critical Role animated series. It's another story where the creators put in an amount and the community blew the goal out of the water. In fact, the community blew the total amount so far out the water, on the first day, that the Critical Role crew were freaking out about what to do because all their strech goals were reached in less than 24 hours.

Maybe one of the rewards for being a kickstarter backer would be an invitation to a discord server with only backers? (probably a higher end teir backer I'm guessing)

I will root for you when it comes to facing those anxiety demons. The fastest way to learn how to do something is to fail quickly and learn quickly from those mistakes.

When you get around to making an archive of your old games. I think, as a game dev, it's like making a portfolio for what your skills are. And it can be away of showing that you are more than just "the guy who made MARDEK." You are fully capable of making interesting games that cross different genres and types of games.

MARDEK : parody rpg

Clarence's Big Chance : comedy platformer

Memody : Musical visual novel

Deliverence : Sci fi Space shooter (no idea what the name is for a game that you can platform but also shoot people , closest I can thing of is Contra, but that's not a genre I don't think)

Miasmon : Pokemon-esque

Thinking about it, you have such a wide skill set that your really shouldn't be type-casted into just "The MARDEK guy" With such diverse games in your history people should be more excited about what's next in the interesting worlds that you create. At leat that's my opinion anyways.

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