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Maniafig219~4Y
I think that for the text boxes, the solution would be a history log for dialogue. That way, if people lose track during a conversation, they can scroll through the previous statements to get a grasp of things. I'm pretty sure both MARDEK and Taming Dreams had functionality for that type of mechanic. I'm not sure whether Memody did too?

The way Undertale did it was that important characters had a few voice bloops that were chained together when they had dialogue, sort of like Yooka Laylee, but a lot less distracting than in that game.

Meraeadyth's skills indeed mostly worked best when she was calm, except for that one optional Sorrow skill in episode 3 that did work better when she was excited.

I've seen the term roadmap used before for this purpose, yes! It's not the only term, I think, so it's just one of several terms or it.
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