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Comment from: Soul Hole
Tobias 1104~4Y
I'm very glad to hear you find such value in my ramblings! It's good to know my efforts aren't wasted, though unfortunately it's so hard to monetise something like this... A shame.

I'm actually trying to not be a perfectionist with my development these days, but I think unless you actually do the work, it's not clear how long everything takes. How long would you think it takes to make a monster? What steps do you think it involves? (You should see the ludicrous amount of steps AAA games involve to make any asset!) I try to be finished as quickly as possible with everything, but typically things do take days rather than a few minutes. It's why most games are made by teams of specialists and still take years to manifest!

I am however taking my time at the moment tweaking the battle mechanics, because I feel that unless those are just right, people won't care about the game. Once I'm done with this, the other bits should come along smoothly... but it's so hard to predict how long everything will take.

Depression is also an issue; sometimes I have plans for a day but can't complete them because I can't concentrate at all.

Chances are a lot of aspects I don't care as much about will end up quite mediocre; I'm considering the animations and particle effects 'good enough!' for the most part, for example!
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