Log In or Create Account
Tobias 1099~4Y
Interesting that you feel Collie and Savitr's animations are fine, but the monsters' are too slow; they're literally the same speed, they have to be for the code to work as intended. I feel that a lot of the perception is likely to be different playing the experience rather than watching the video. I know I find that these videos drag on a bit compared to when I'm actually playing the game myself. It'll be valuable to see how people feel about it when they're able to play the demo, which shouldn't be too far off.

Someone on Patreon also suggested that the camera should shift instead of cut, but personally I feel that'd be extremely nauseating, especially if it happened at the speed it'd have to to avoid it feeling even slower. Camera changes are something I've never paid close attention to in other games, but I think cuts are more common than not? Or at least Pokemon does that, which is the only one I can think of at the moment. As for the rotation, personally I like that since it keeps things feeling alive (the alternative would be a fairly still screen), but if people don't like it I could remove it.

I'll try slowing the music muffling speed, though I'm getting the feeling the music mechanics are something I'll end up having to cut because of complaints...
2