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Tobias 1099~4Y
That's an important point, about the simple, familiar mechanics allowing more people to get into the game and enjoy the other aspects. I'll have to be careful with whatever I do to not make it obscure; I'll be relying on feedback for that, and I'll try to be sure I have something that's accessible without being too cookie-cutter before I make the majority of the content.

A number of people have told me that they'd love for the original MARDEK games to be available on Steam, unchanged, so there's definitely an audience for that, even if it wouldn't be large. By releasing both, I wouldn't be expecting anyone to play them both in their entirety! It's more like... a remake would be what I want to make now, but the originals would be there to reference any changes for the curious, or to appease the people who are resistant to the changes. "Don't like the changes in the remake? Well, here's the game exactly as you remember it."

I suspect the releases of recent remasters like Link's Awakening and Spyro made a lot of people return to the old games in some form - perhaps after completion - just to see the differences. I wondered whether it might have been a good idea for them to include emulated versions of the originals in the remakes, actually, for this reason. I'd want to release the original MARDEK as a separate thing though just in the hope I might get a bit of money for it, struggling as I am with that.
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