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Astreon152~3Y
Right, that was indeed a mmorpg, and i haven't seen it outside this genre.

I guess maps can be pretty much anywhere, and i don't think anyone would be upset by the mini-map being somewhere unusual to them, to the point that they give up the game.
To me it's just part of getting accustomed to the game mechanics.

Are you planning to implement a full map too ? Maybe it's not necessary, especially if the islands are not that big, but sometimes pressing a key to have a full screen map can be useful to identify the unexplored parts.
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Tobias 1104~3Y
The game only uses two main areas: the overworld and underworld, each of which is 6x6 'rooms'. The minimap shows all of them (or it will when I actually add them). You can press a button to increase the size and move it to the centre, as seen in the gif in this post!
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Astreon152~3Y
Yeah, but that's quite far from a full screen map :)

I understand that for a 6x6 grid it wouldn't be necessary, but on the other hand i don't see much use for your bigger centered map.

Sure, it makes the map easier to read for players with poor eyesight, but then why not directly make the bottom right map slightly bigger, something in between the 2 sizes ?

Has anyone else given their opinion on the centered bigger map ? Might be interesting to know if it'd actually be useful at all.
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Tobias 1104~3Y
I made it like this because I rely heavily on maps in games and this is the sort of map that I'd want for this kind of game. The small version gives an idea of the current room in relation to others without taking up too much screen space, but the bigger one clarifies fine details and can be conveniently toggled with a button press. It might change over time depending on what feedback I get during testing.

The main purpose of this post was the video of the intro, this minimap was an afterthought, but there's been little feedback about the intro and a bunch about the minimap...
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