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Spectre35~3Y
Is there a reason why effective moves are 1.5x while ineffective moves are 0.5x? I am currently playing another game which has this damage formula. I am curious about the thoughts of devs behind this formula because it seems to me it is uneven. You do 3/2 and 1/2 amount of damage for effective and ineffective moves respectively. Why not 3/2 and 2/3, or 2 and 1/2?
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Tobias 1102~3Y
But isn't 1/2, 2/2, 3/2 more balanced than 1/2, 2/2, 4/2? If you take a base damage of 100, then it's plus or minus 50 either way using what I am, whereas with the more Pokemon-like half or double system, that's either -50 or +100; effectiveness is twice as potent as resistance.

That's just for elements here though, which is only a small part of the overall formula.
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Spectre35~3Y
Oh yeah. This makes total sense. I guess playing too much incremental games numbs my common sense. LOL
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