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Kalin23~3Y
1. I like the turnbased, flat 2D, exploration, and collection aspects of MARDEK. And I really loved its skill system; I've never seen anything like it, before or since. It made grinding feel productive, and I liked the fact my strategy was focused more on learning skills than raising stats.

Your post-MARDEK games seemed more focused on reflexes, music, story, and atmosphere. And I don't know if any of them are playable on hardware I own.

2. I wouldn't say "superior". I'm not currently interested in AD because it requires a controller, is 3D, and its characters and mechanics haven't grabbed my interest yet. But if you released a free demo (maybe covering the same content as the alpha test) that was playable by mouse, I'd give it a try.

Demos are a great thing. I would never have risked money on Flash MARDEK, but I was happy to buy the Steam version to thank you for all the enjoyment I had already received. (Also to finally be able to craft everything, and because I was curious to see those notes.)

3. I want the MARDEK continuation that YOU want to make. If such a thing is impossible, that's okay.

It'd be silly to call it MARDEK if it didn't have Mardek and Rohoph, and I really want Emela and _____ as playable chars again. I already said how much I liked the skill system, and I also liked being able to cast spells on whole parties.

I vastly prefer 2D, non-isometric games (I really hate it when my char is obscured by the environment). Personally, I'd like it without any pixelated graphics, but it wouldn't look like MARDEK then. So it's probably best to keep the graphics looking similar and offer AD as the "modern MARDEK".

What I'd really like from you is a finished version of Alora Fane: Creation using MARDEK's skill system. You could even sell DLCs with extra graphics/music.
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