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Comment from: Old Games - The Plan
Refurin24~4Y
I've always had a soft spot for Clarence's Big Chance, and it's one of my favourite games you've created.

I've recommended it to quite a few people I know and they've gotten some good laughs out of the writing.

I've even spent some time speedrunning it before and have the currently listed world record time for getting 100% completion in the game of 1 hour and 12 minutes. Not that it's much of an achievement since I have literally no competition, but I found a lot of satisfaction in it.

I've even included a little nod to Clarence in a game I've worked on.

A shame it didn't get quite the same sort of widespread appeal that MARDEK did. I guess the market for the Mario+Dating Sim genre wasn't really booming at the time, for whatever reason.

Speaking of MARDEK, although it's understandable that you don't look back as fondly on it as most others (I can't stand to look back on 90% of the things I've made, and they weren't even made under stressful conditions), despite its flaws, it's still a very mechanically sound game (even if it's a mess under the hood) and probably stands as my favourite RPG to play of all time, even over the many that are made by teams of professionals.

I obviously wouldn't consider it the greatest work of fiction ever, and the writing has aged inconsistently, but even then the characters and story had more going for it than many RPGs I've played. Which I certainly mean as a compliment to you more than a jab at those other games.

I still often recommend it to people I know that enjoy RPGs, although the aesthetics certainly show their age and put off quite a few people at the door.

It and various others you've made have served as big inspirations for myself, and also helped me pinpoint a lot of things I do or don't like about games. If only I had the concentration and motivation to ever finish any of my own!
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