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Tobias 1104~3Y
Interesting; thanks for taking the time to write this out!

Getting the tutorial right is definitely something I hadn't really prepared myself for when I started. My old games like MARDEK didn't even have tutorials! But it seems to be what people will judge the game on these days. It's... interesting, I've been thinking, devoting so much time on something that's supposed to be fun, but which you have to essentially convince people to even give a chance. Hmm.

I've never even heard of Pathologic, but after Sindrel Song I've been realising how much people seem to require things to be as they expect, so it's not surprising to me that so few people even got the early achievements (though from what I recall it's common for only a small percentage of buyers to even play any given game for more than a few minutes?). These days I'm wary about doing something that's too much of a deviation from expecations, which is a shame since that's such interesting territory.

And I hope that focusing on one battle for each mechanic in Atonal Dreams won't be as overwhelming as that Pokemon Mystery Dungeon tutorial sounds like it was!
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