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Tobias 1102~2Y
Good to know it's not just me who does the giggling thing!

The games you're describing and comparing to there sound hugely different to what I have in mind! I don't know if you ever had a Tamagotchi or Digimon, but how those worked is that you hatched a single creature from an egg, which would age over the course of around 5-15 days, evolving after certain numbers of days. When its time was up, it died, leaving another egg. Digimon had 'hunger' and 'training' bars which depleted over time, and you could feed them or play an extremely simple training minigame to fill them. You also put them to bed, cleaned up after them, and you could battle, but that was it.

If I were to do something similar as a side thing, I'd want something not much more complicated than that. I've never played those cat things; I remember my friend in uni showing me something I'm assuming was one of those on her phone once for like a second, but that's the extent of my knowledge. Sounds like you collect immortal cats though rather than rearing a single one from birth until death, which seems more impersonal to me? Less like a pet and more like collecting beanie babies or something?

I've been wondering how I could monetise such a thing though (otherwise there's no point making it). I suspect as I think more about that side of things, I'll be led down the path of additional features...

It's all very vague at the moment though, and my desire to work on it might pass by the end of the week for all I know!
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purplerabbits146~2Y
Ah, I apoligize for the confusion of the games I picked, I mostly picked them because they are games that are simple in mechanics, and are ones that you would check on them as a daily thing.

So the cat games are more akin to Pokemon where you want to see all the different cats. Hmmm actually, it's more like Animal Crossing and obtaining different villagers, but in the mobile games you have more control than the random chance with Animal Crossing.

For monetization, I can only guess stuff like speeding up time to hatch the egg, spend money to get a specific egg species, or spend money to get premium pet food would be sorta in line for how to monetize this type of game?
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