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Tobias 1104~2Y
Huh, I'd completely forgotten that's how it worked in Taming Dreams! I wish I'd remembered earlier, then I might have done something like that, because being able to revive was really the main motivator for bringing potions back. I've already added them now, though, so it'd be more time and effort to remove them again and add something else, so I'll just wait and see how people feel about it during the next test. Plus I do want something to put in treasure chests, since they're already in the game too.

I was thinking just Collie's room, then either a fade-through to a warp room, or at most some corridor or something you can run through to get there. But even if I were to add the whole area, I've planned a scene in the Cloud-Clad Castle anyway - and it could be reused for Divine Dreams if I ever end up working on that - so I'd only really be moving a task forward rather than adding an entirely new one, plus I already have the 'Seraphim' music track I could use as BGM. I need to add functionality for interior areas at some point as well (it was in once, then probably removed), so... hmm.

What I had planned was that Savitr saved Collie from the Blight Wolves when she was either a child or in her mid-teens, which is why she sees him as her saviour since he literally was, but it was just a job to him so he dropped her off with some commoners in Gemsand, to her frustration. I suppose it's kind of like the trope of a superhero saving someone, so they remember the hero forever but when they reunite, the hero doesn't even remember who they are (or is that even common enough to be a trope? Ehh). So it could be interesting to show their reunion, and how it's more meaningful to her than to him, as a character-establishing scene to bridge the fantastical intro and the on-the-job exploration section. I might experiment with some ideas tomorrow.
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