Log In or Create Account
Maniafig219~2Y
I could sweat I wrote a comment on this blog, either I forgot to post it or it got consumed by the autofilter or something.

-I look forward to testing again!

-Some of the Briggrnd skills look new: Interesting.

-Using existing assets to mimic the idea of a beast head is a creative and efficient use of assets, I like that.

-I've been working on AF:C myself lately, the cooperative quest I've been making in an AF server has been really pushing the boundaries of what the engine can handle.

-The character editor looks very versatile, you couldn't make snowmen or robots or aliens and the like in the original!

-I think it's important that things are kept accessible and simple for the most part. I've made a custom module in a different game recently, and I found the game's dialogue and script editor very inaccessible, which meant I felt very limited in what I could do.

-Belief is amusing to me, I hope you can get back to the concept at some point.

-I do vaguely recall you talking about some of these concepts before. I think it's better if there's no overarching goal to every quest, it's better if people can just make whatever they want I think. People will try to do that regardless of the tracks put in their place.
1