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purplerabbits146~2Y
The one boss battle that stuck out to me would be the optional superboss in Golden Sun-The Lost Age and Golden Sun-Dark Dawn; Dullahan. This particular boss has a series of moves that always go in the same order, but it is very difficult even with the knowledge of what attacks are going to happen. The boss has 3 actions per turn so even with the knowledge of what order the attacks come in, it is difficult to withstand the onslaught, recover, and then counter attack with the 4 characters you have on hand. Some of Dullahan's moves include sealing Psynergy (Golden Sun's version of mana), cast summons the party's stanby Dijinn (Dijinn are Golden Sun's unique rpg mechanic. Dijinn have 2 uses. The first would be in battle to do a variety of actions: Buff the party, cast a powerful attack, heal the party, cause an enemy to skip a turn, give another turn to the party, clear negtive status effects, revive downed party members, ect... Essentially reusable items/ casting spells without using Psynergy. After the Dijinn is used in battle it goes into Standy where it becomes like a currency that you spend to cast Summons. Summons are very powerful in that they do a lot of Elemental damage and may have extra effects such as giving the party a regen or leaving a staus effect on the enemy. Once a summon is used, the number of Dijinn used in the summon go into Recovery ((basically a cooldown)) Once Recovery is over the Dijinn can be used during attacks once again) , Cast spells that have a chance of inflicting negative statuses or instant death, and canceling out the party's buffs.

This superboss has a lot of HP and turns the main mechanic of the game against the player. It takes a bit of strategy to beat the boss (or grinding to offset the HP to tank the damage). This is one of the most memorable bosses that I remember
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