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MaxDes45~1Y
The steam page looks great, I’m super excited to buy the game.

I feel like I should comment on this one part though… first of all, I feel like all the steam capsule art you shared on this blog is not a problem at all. It looks stylized and unique, it makes the game look like it has spirit. If I didn’t already know about this game, I’m pretty sure the presentation would draw me in and I’d be interested.

Is there a way you can simplify the battle UI? I feel like doing this would really elevate the presentation when new people to atonal dreams look at the page. That would help engagement and sales, or something.
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Tobias 1102~1Y
I appreciate the positive comments about the Steam page and capsule art. It helps.

What specifically do you mean about the battle UI? Do you have reason to believe people prefer simplistic UIs, generally? What do you mean by 'simplify'? Do you think store pages should contain nothing that can't be instantly understood, or that they should be an accurate indicator of the game's actual depth and complexity?

I personally massively prefer what I have in Atonal Dreams over super simplistic RPG battle UIs which only show HP, if that, and would be excited by screenshots like the one I included (which is of course why I went in that direction).

Are you thinking of specific games that you like that had minimal UI or something?
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