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Maniafig219~1Y
How silly, I forgot about those two broken pieces of equipment! Despite them constantly appearing on the literal main menu like you said! In the worst case you could maybe just copy over the black robe look if a man equips the Sorcerous Robes. Maybe the same for the Travel Coat and Painter Smock, replaced with the Brown Tunic and Green Tunic respectively, since I think those are also broken for Men.

Mhandisi are functional, but IIRC things like hair colour changing don't work properly on their sprites, and in my version the Mhandisi Man afro and bald hairdos have their associated sprites inverted. Varnyn also aren't in my version, but I am aware of their general existence! They have funny facial customization options.

Become Player and Transform still mostly work if someone's not trying anything too complex, so I don't think they need to be deleted, I think they're just easy to mess things up with if someone was making a complex quest. I know someone actually tried making a quest where you can choose your protagonist using those actions!

I'm having a hard time reproducing the bug, I'll need to get back to you about it later when I figure it out. It's the biggest hurdle in the game right now, I'd say!

Our quest is full of parts where there's just a chunk of actions! That's because we liked adding ~cinematic flair~ to our quests, which is how we got stuff like using the dialogue system for:
-Dance battles
-Anime morph sequences
-Card game trials
-Platforming
-Gratuitous dice rolling
-Just a whole lot of characters walking around and facing each other in general

Here's an example of a scene where two characters fuse into one: [LINK]

Or just some of these cutscenes in art quest [I still like this whole sequence!]:
[LINK]

The 'bug' [it's more of an exploit] only works with custom items, and it doesn't exactly break anything. Something similar that's possible is putting invisible signs on something and then changing the sign to a door, or a waypoint, letting you put doors in objects like trees [treehollows!!] or warp people into architecture.

There's a whole other bunch of tricks like that which don't break anything but aren't intended either. Someone else figured out they could use the quest state to add branching and unbranching paths into a quest, for example! I think it's not how robust the system actually is, despite the simple uses you probably had in mind for them. That's half the fun of the engine for me!
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