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Tobias 1102~10M
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I've been meaning to replay Sindrel Song again! It's been a while, and I think I meant to write a blog post at the time, or did write one but never posted it? Maybe I should do that sooner rather than later, actually...

Belief Battles bothers me because I suppose I've always disliked very straightforward titles? Like back in the Flash days when there'd be sites with names like 'FunGames.com', or I'll see indie games with names like Fantasy Quest or whatever. It always feels like a cheap knockoff, or something with little thought put into it? Though I also get what you mean about Frayth... which is why I've still yet to decide!

(But why does 'Belief Battles' register as that kind of title to me, but 'Divine Dreams' doesn't? I don't know!)

The way that skills work currently is that each character has six in their arsenal, though for each of them they also have six associated phrases. So multiple archetypes might have the same skill (eg Flirt), but different sayings/quips for that skill which match their unique voice. They'd still stress the last WORD, but I actually like that from a creative challenge standpoint in the exact same way I liked Sindrel Song's limited number of notes. It's much easier to create things with limitations, at least for me, so writing silly, short phrases that end with a STRESS has been fun and fairly easy for me compared to something less constrained.

I suppose it'll require playtesting by others to find the right balance between challenging battles and accessibility, though it's always annoying how subjective that is. I'm aiming for a Pokemon-like difficulty, I suppose. I'm already at the point where I could potentially run a test, but I keep getting distracted fiddling with things... like I did with Atonal Dreams, and probably past projects too.

I also hope that I'll hear from counselling soon!! And that I've not just been forgotten about...
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