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IloveMardek7~11M
"action-based combat forces you to control just one person while your allies do stuff in the background, so you barely see or form connections with them. That's what put me off Pokemon Masters; you had a party of three trainer-Pokemon pairs, but could only control one... or something, I forget the details."

Some action games do kind of get around it.
In genshin impact, you can have a party with up to 4 characters, allowing you to switch to other members by pressing number keys (1-4)
each character is unique and different, with different backgrounds, weapons, and powers.

you can choose to have 1 primary character, where the other 3 characters are mainly there to give you offensive and defensive buffs, but you can also opt for a more aggresive team, where you quickly juggle between characters, to counterstrike damage, to quickly freeze enemies up and then to ignite them again.

in strike force heroes 3, you get to make your own team, and everytime you die with your current character, you either have to wait 5 seconds to respawn, or can choose to "pilot" an teammember that is currently alive.
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