Log In or Create Account
Tobias 1102~10M
Thanks for your feedback!

I felt while finalising this post that the idea where you create two characters at the start wouldn't work, but left it in anyway. The main reason I even considered it is because it'd give the player another opportunity to use the pixel face creation thing which I feel could be one of the game's selling points. I definitely won't be going with that one though!

And I'd definitely have a Pokedex-like thing! Those seem to be common in all RPGs these days, I've noticed, and I personally have a particular fondness for them. Atonal Dreams has one too.

I really like the Pokemon-like freedom of building a party out of recruited archetypes, and it'd be a shame to lose that, but the more I think about this, the more the idea of having just a single ally stands out to me. It'd mean you might be outnumbered in many or even most encounters, so turning the tides would be more satsifying, and writing narrative scenes where just one character interjects would be way easier than dealing with interactions between potentially clashing party members...

Actually, I suppose the original version of Belief had a party of two, too... HMM.
1