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Tobias 1104~4Y
I suppose we'll need to find out from direct experience how well and how fun the system plays. From my own testing so far, it's fine, but it's hard to know how it'll be in the long run.

And I think having that many reactions equipped is just way too much! What level is Mardek there though??
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ExtremeHunt3~4Y
He is level 99 in my save. So he deals quite a lot of damage, but also heals for a lot, to almost full HP every hit due to mine chosen reactions. I also seem to have stumbled upon an other save were I appeared to fiddle around with playable characters you can always choose from the save crystal. I guess there's never too many Deugans in my party :P . [LINK] Same with the Mardeks in my save crystal [LINK] , with a bunch of other characters you could play in previous chapters.
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Tobias 1104~4Y
Ha, that looks so ridiculous! I never played around with the game like that myself, despite making it. I can see the entertainment value in it!
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JohnnyBoi45~4Y
Would you consider uploading any of those sol files to dropbox or something? I'd love to play around with them. I've dabbled in soledit but I've never done anything like add other playable characters.
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ExtremeHunt3~4Y
Sure, I also added a couple new characters too. like these: [LINK] . Unfortunately they do not have any skills, since it seemed it was never programmed in the game, unlike for Aalia and Bartholio, which you can control at the end too.

I use this tool for .sol [LINK] . As other tools makes my Mardek saves be called "undefined" and I am not sure what else it may have done wrong. Also with this many characters, adding a couple new ones is pretty undo-able through the .sol editing tool I use as it reloads every new change I do which takes a couple of minutes. To battle this I use a HEX editor instead [LINK] and copy any existing character in my party and change variables accordingly (changing a variable value doesn't make the .sol editor tool reload the tree-like structure it as it already exists).

Anyway, here are my .sol files [LINK]
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