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Tobias 1104~4Y
I absolutely adore artful alliteration!

That's a good idea about skill acquisition! Perhaps you could get 2 points for hitting the blue area, 1 for the gold area, 0 points for a miss? I'll probably do that!

I might add a turn order display thing like the one from MARDEK. Maybe. I could have it change accordingly when you were selecting food items or skills, to show when your next turn would be if you chose that action. I imagine that could influence decisions.

I'm certainly aiming to capture MARDEK's open world aspects, at least later in the story; currently, the plans for the first (or I suppose technically 'fourth') chapter are quite linear, since it's based on MARDEK 2 and that was, but you're given much more choice about what order to do things in in the other two chapters. I'm going to have to be careful about it though because I don't want to make it too linear, but it's very difficult to tell character stories in a way where the order isn't known! I think there are a lot of places in my current plan where your party is determined by the story, but it sort of has to be that way to make the development time sensible and the character relationships and story developments emotionally meaningful. I hope that I'll be able to find a balance though, since I know the freedom about skills, characters, and story direction was important for players in MARDEK (3).

Potions would make sense as light but powerful 'food' items that were difficult to acquire! I like the idea of potions being promoted from something so common you end up with 99 gathering dust before you know it, to something special and unusually effective, which is what a ~magic potion~ really should be!

Thanks for your interest, and your comment!
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