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Maniafig219~4Y
Seems I got to this blog very early, it was only up for a minute when I opened the site.

Good to hear there's no worrying developments regarding the tumour! Hearing that the risk lessons over time rather than increases must be a relief too.

I'm not surprised Celeste got so many votes. As for Octopath Traveler, it's made by the same people who made Bravely Default and Bravely Second, so it's a professionally-made product with high production values and whatnot, like voice acting and such. It's definitely NOT an indie game!

The thing about exposure makes sense. Just from general experience and common sense I'd expect people to be more at ease and comfort with things they are familiar with. Isn't it sort of like habituation, where the more exposed you are to something the less you are disrupted by its stimuli?

People also say that a key way to making people memorize something is repetition. I certainly remember some 'catchphrases' one of my university professors had because he believed very strongly in that concept. He'd always dramatically take the wallet out of his pocket to tell people about the power of voting with the wallet for example.

I tend to have issues starting with a new game at first too, it takes more effort to start getting into a game than it does to come back to it once I'm comfortably settled in. This even happens to me for sequels.

I mentioned this on the last post, but to me a lot of the new MARDEK stuff is already rather familiar from Taming Dreams so it doesn't really have that 'this is new' reaction. Might be part of why I'm for most of the changes you're tinkering with.

A lot of developers might just not respond at all or just sidestep/wave away the criticism, especially if they've already given their reasons why they made a choice and they'd just be reiterating that in their reply. You seem to have a much greater need for mutual understanding than most developers.

Some people might not even really expect a reaction or changes to be made just because of their criticism, they just want to air their thoughts or something. Especially when talking to a creator who implicitly has a position of authority. It's one thing to argue about a game's merits with a peer and another to do it with its creator.

Personally, when I used to make quests I only ever really wanted people to acknowledge they played them and mention the stuff they liked. I never really wanted to hear stuff like "this could be better", but then I don't intend to make my livelihood with it either so that doubtlessly affects it.

Same when I write a blog, I mostly just hope people acknowledge reading it. Speaking of which, I recently wrote two new ones about games I played, which I guess I'll dump here!!

[LINK]
[LINK]

As for the IceStone thing, the saying that comes to my mind is "too good to be true". They mention all these big, impressive figures, yet they don't have a portfolio of games they ported anywhere. The only thing I could find on them was their own site and some social media accounts. Their blog also seems to mention only one instance of actually porting a game.

Notice how they say they have 160+ bestsellers in their network and over 300 platforms in their network, yet you can't click that for more info. Surely any company would be eager to show off their many bestsellers and networks, or at least list the big ones.

I would take the things they say with a grain of salt at best, though to be frank it sounds to me like they're pulling statistics out their ass. Especially the bit about thousands per month, surely if they had that amount of clout they wouldn't be bothering with a game like MARDEK. No doubt they tell every developer they contact they're a special exception which has touched their hearts.

Well, that's my take anyway. Maybe other people know more, but I'm rather skeptical myself. I did find their YT channel, actually, so take a look for yourself at the ILLUSTRIOUS PANTHEON OF TRULY LEGENDARY GAMES they are offering you a chance to be in!

[LINK]

Honestly it sounds like they have more to gain from partnering with you than you have to gain by partnering with them.
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Tobias 1104~4Y
I still haven't started Celeste or Octopath Traveler! I might start the latter, if it's made by that team... and if it's on the Switch, which it probably is. When I've got the time!

I really wish I could convince people to understand... but I don't know why really, and the way I try to go about it isn't a good way, obviously. It's been a while though since I've had to deal with criticism, so I suppose getting some now when things are still quite small (assuming I'll ever gain anything like a fanbase again) is probably a good time to practice; I definitely don't want a repeat of Fig Hunter!

I want to read those blog posts of yours when I'm in a better state of mind (I've replied to some comments in reverse order and I can feel some of the stress returning), especially since I see you talk about Telepath Tactics, which I'm curious to learn more about! I still haven't contacted that guy, and I'm still not sure whether it's even worth going down the Kickstarter route for me personally... I suppose I've been too focused on all the story planning stuff to worry about that recently.

Wow, those videos do not have a lot of views! (I say, as someone who totally gets millions on what I post.) When they were contacting me, they kept pestering me if I took a while to reply, and their language usage was really unprofessional, so I was dragging out the conversation since I didn't trust them at all. When they mentioned big numbers at me, though, I had a moment of excitement about the thought of earning money like that myself. Too good to be true indeed...

The impression I get is that they've genuinely made this thing, but they're struggling to get people to give them all their raw code because that's such a ridiculous thing to ask. The whole thing seems naive rather than malicious, and it's a shame, since something like that potentially could be really beneficial for both the developers (who might have a bunch of forgotten games they'd otherwise never do anything with) and for them, if it were handled better.

Oh well. A shame. I definitely won't be giving them anything though!
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