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purplerabbits146~4Y
For me when obverving some people in comments and how to respond to comments, most people whk tend to voice critisisms tend to want their feelings validated more than change the entirety of a product. For example coming back to Good Omens and the people who were offended, there was a petition for Netflix to stop producing more episodes. Well, Netflix promised not to make any more episodes. However, those offended people didn't even research that Hulu actually produced the show, and there won't be anymore episodes because the series is completed. So, the whole hulabaloo and petition was completley pointless, but the outrage subsided with that completely meaningless promise from a company that had nothing to do with the production of that series.

So back to the comments that criticize, I can see a bit of the want for validation. Some points they bring can be a reflection of how other people can see things. So, one way to address those criticisms would be to acknowledge the feelings behind the words the commenter posted. Maybe one way to address some criticisms is by mentioning that as things are it's still early and you are welcome to other suggestions.

A bit of intention reading can be helpful when trying to assess the feelings. Not every critisism comes from the nostalgia of the old games, some people think they are leaving a helpful suggestion, but it's not as helpful as they think it is.

For some replies I noticed you asking some questions quickly in sussession. Now, this comes from personal experience and may not be everyone's experience, when someone says things like " Have you thought about ___?, Did you ever think about ___?, Why would you say ___? , ect." all in succession, then that person isn't looking for an answer. Usually in those cases, they usually speak in a tone that translates, in my mind, "Why are you so stupid?" Now the questions you asked probably don't have that undertone to them. However, in text the actual tone is lost and people fill in what they think your tone was. Since reading that you were genuinely asking, that changes the way how I read those questions.

Reading the psychology behind how people react is interesting. However, trying to explain to others why they feel the way they do, is like telling a girl that she's acting crazy because she's on her period.
The statements are true, but it's not something that'll make them feel better, which may be fundamentally what they want. As a female, I felt like people were dismissive about my feelings when they say , "Oh you're on your period." Even though, the cramps were really debilitating and painful that I actually threw up, (they finally paid attention then >->)

For the porting for your games by another company, I am rather suspicious that they said you'll get 50% of profit, because anything less than you getting 80% means, in my eyes, they are taking advantage of a creator. I am pulling a bit from watching the Shane Dawson docu-series on releasing his own make-up palette. There was a scene where Shane was shocked that he has been getting screwed over all these years from the distributers getting 80% of the merch. Jeffery , Shane's buisness partner, tells Shane that to know how much he is worth and that Shane should be the one getting 80% not the other way around.
About 27:40 is about where the context starts where they are talking about the money that is made in the make-up industry
32:15 is where they get into Shane's revelation about what he should have been getting from merch in the past.

[LINK]

Even though the stuff above is from a youtuber, the stuff he went though can very much apply to just about all creators. I've seen artists on twitter, armature musicians, lone animators, game devs, and a few others all go through something like what Shane went through.

Also having read Maniafig's comment, I am even more suspicious. To me, that company needs you more than you need them, so they should be paying way more than 50%, bcause you have done everything in making the games: the art, music, coding, time planning, debugging, testing, ect. All that for 50%? That does not sit right for me.

Another thought, are you alright with allowing them to do the converting? Because once they get their hands on your game,who knows what they would do to it. If the converting doesn't lead to a well playing game, then your name will be the scapegoat if they mess up. For all I know, they could outsource the process and you end up with something that barely works, but they did the bare minimum to convert it as they said.

Overall, I am rather suspicious about the company. Their lack of porfolio is the most solid piece of evidence, in my opinion.
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Tobias 1104~4Y
Everything you've said here is useful, and I'll definitely be keeping it in mind during future interactions.

I suppose with something like this, though, it's a case of them 'starting it', so to speak; if some stranger comes to my personal blog and criticises or talks down to me, that's not exactly something that inspires me to effectively defer to them and give them what they might want. It's almost like saying "he's only being creepy because he wants a relationship with you!", as if that means the recipient of that unpleasant behaviour is the one who needs to change...

Still, I am interested in rebuilding a fanbase, and in defusing conflict and upset rather than fuelling it with my own emotion-born responses, so I do need to get better at being more diplomatic. I'll definitely be keeping this in mind.

Regarding the people who reached out to me, I think you and Mania are right, and I don't trust them. I didn't before, which is why I drew out the conversation for ages, but I suppose I got excited when they started mentioning big numbers, thinking maybe I could finally earn something significant. They've not replied in a few days though, so maybe I scared them off by asking for more information.
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