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Tobias 1104~4Y
Ha, it sounds like your experience of your own quests wasn't too different to mine when replaying MARDEK!

I don't remember if I've mentioned Golden Sun anywhere recently, but that's been on my mind as an example of the field skills idea. I haven't played it in years though so I've forgotten how it handled them! Maybe I should look to it for inspiration again... though it feels like all the games I'm drawing on are so old! And I still haven't played any new games!!1 I might start Octopath Traveler tonight though??

I'm definitely hoping to have a direct connection between characters' field skills and their combat ones! I've not really given it much thought, but from what little I did do, not as many obvious possibilities jumped to mind as I might have liked. I like the idea of Emeela using Aqualung, but what could something like that do in battle? That could be her field skill, but it's not really something you can have fun just spamming like you would with a sword slash or jump, so HMM...

I think what I'll likely do is having either individual or situational P-dialogue with a (!) thing to mark that it's changed like in Taming Dreams, but not for everyone all the time. Then the paired bits would be detached from the plot. I'll have to see how it goes when I get far enough to worry about the details! I definitely like that kind of thing myself, but it does take time to write!

Hmm, maybe I'll return to Yooka-Laylee first, since I already own it and I've played it before? Maybe! I never played Banjo Kazooie when I was little though, so I felt the game 'wasn't for me' when I played it before, since I'd read it was designed to appeal to people who wanted that same kind of experience but not exactly a remake. An interesting design choice, that. Appealing to nostalgia, but not directly. Not too different to what I'm trying to do myself.
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Metrux3210~4Y
I've been watching a playthrough of the Breath of Fire 3, and they have this thing where each character has a field skill, mostly things they also do in combat, although some characters have the same skill and they're only used either for puzzles, fun tidbits or trying to get some (really very small) amount of money. It doesn't seem bad, but knowing you, in this it should be somewhat more unique.

The Fire Emblem series had at some points a similar system about dialogues between characters that got played together, since in FE you play levels in large terrains, the distance between the characters was the most important. I remember it had a special place wehre you could go to see dialogues, only if you wanted to, and it had either things about the specific mission, tips or the dialogues you unlocked with familiarity. Could work to do something similar, maybe even have the not so immediate ones only in a campfire or such? As in, you unlock them during your walkings, but only see such dialogues when your party is stopped, resting or somesuch.
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