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Tobias 1099~4Y
The environment traversal things sound similar to what I included in Deliverance! Strange thinking that even back then, before MARDEK, I was trying to do something like that...

Ideally I want these field skills to be something that you can use whenever you want, as often as you want, which are fun to just use, like jumping or slashing a sword is. It's what makes it tricky! In Deliverance, the environment traversal was tied to items (the crystals, I think?), so maybe I could have something like that and field skills you can use with a button press?

I do like the idea of 'team up' things like the leg up, though as the developer it does sound like a complete nightmare! And I'd want to avoid something that's so complex it requires a fade, or so long it'd be usually skipped!
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Astreon152~4Y
"I like the idea of Emeela using Aqualung, but what could something like that do in battle? That could be her field skill, but it's not really something you can have fun just spamming like you would with a sword slash or jump, so HMM..."

You could use Aqualung in the field to explore underwater puddles. So now go design tiles and hidden areas for that, ha.
More seriously, in battles it could be used as a status ailment protection, for enemies whith air based attacks (breaths). Or, litteraly, to catch a breather and recover points in something (mana, stamina, calmness, whatever breathing exercises are used for: the spell litteraly and figuratively puts you in a bubble).
On field, about the same idea, but that would be very specific: could be useful in areas with toxic miasma, or to resist magnetic fields, etc. ?

Also, if the field ability has to be easy to use (no need to browse the menu), couldn't you make it so that one key is dedicated to that ability, but what the key activates is up to the player ? We'd just select which recently awakened ability we want each character to use on field, and press the said button when we want to activate it.

Or if you wanna make it available to all characters and useful all the time (not in specific context, though i don't see what the problem is with that), there could be stuff like "dash" (move faster on the map, but consume stamina), "camp" (restores all your stats to max, heals status ailments), "jog" (decreases stamina while jogging, but increase max value by +1 every n minutes, cause hey, you gotta stay fit to save the world), "dig" (and find random stuff, like consumables, or just become dirty, or dig up some monster and trigger a fight).

Minor stuff like that would make going from point A to point B more "fun", but let's face it, unless you actually want to invest some programming time into making the field map actually interesting to explore in itself (besides its aesthetic value i mean: by discovering secrets, or at least easter eggs, like Memody's long lost debut album or whatever), it's just used for traveling between towns or dungeons.
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