Log In or Create Account
Metrux3210~4Y
I for only like the way we can only see right around us, which is actually how it is in real life, as much as we can squint our eyes and use tools to see beyond, most of the time our brain only proccesses what is happening right around us. Though I'd like to see, like someone commented before, the transition start from where we are, such that it feels it comes from us, and not from the place itself. Jumping is unneeded, and you already cut it off, but levitation, sword strikes, explosions or shielding are nice ideas for the characters to have. A line following is cool, but I personally like the idea of only one visible and being able to change who, I mean, besides some specific points of the game, how long do you look to the extras following you around? When you're walking, you're thinking about what you need to do, what is on the map, your character not getting stuck, following the right way, looking for secrets... Most of the time you won't even glance to your following, and if they stop you from coming back to where you came, it can be pretty annoying.

That all said, thanks for the work ^^ I'll try to post every week, even if just to thank you.
1