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Tobias 1104~4Y
I've given this absolutely no thought so far, so I can't say! I'm just assuming it'll be a fairly standard difficulty for a JRPG; easy enough for anyone to be able to get through the story, but with extra challenges like optional quests or bosses for people who want to put more effort in.
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Maniafig219~4Y
This is interesting, are we to assume this means the game structure is more like MARDEK than Taming Dreams overall?

The latter seemed like it wouldn't really have side content and focus strongly on a linear story progression with predetermined party configurations, whereas MARDEK had stuff like Camria and entire bonus dungeons and the whole 'assemble a party!' thing.

I've been curious in general how much the game would be like Taming Dreams and MARDEK respectively. But perhaps some of those details are also still foggy to you?
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Tobias 1104~4Y
Everything's subject to change since it's still early days, of course, but what I'm imagining is something that's essentially MARDEK but with some bits inspired by Taming Dreams. MARDEK's free-roaming wouldn't have worked in Taming Dreams because I was planning to release all those short episodes, but since these ones will be much larger, there's much more opportunity for quests and things that are woven through the entire chapter/episode (I still don't know which of those words to use!).

In my current plans, the first/fourth one is mostly linear, like MARDEK 2 was, except for some stuff that becomes available at the end. The other two are a lot more freeform, allowing the player to choose the order they do the quests. Or I suppose it's like MARDEK 3, where you can sort of do things in any order, but you have to do certain things before others unlock, so you end up starting and pausing several quests rather than just starting then finishing them in sequence.

It seems like the best way to do it, since it's what a lot of people have mentioned liking about MARDEK, and I enjoyed it myself in my recent playthrough!
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